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- The Longest Tale
The Longest Tale | Patch Update 28
Here is where the Tale took the team over the last few weeks... Chi: Implement custom achievements and Steam achievement integration Tweaks to various mechanics: free climb, wind avoidance Optimize level flow, remove a…
Announcement5 changesPerformanceUI/audio - The Longest Tale
The Longest Tale | Patch Update 28
Here is where the Tale took the team over the last few weeks... Chi: Bug fixes: stealth, combat, UI, cutscenes Implement a base achievement system and specific achievement logic Diego: Bug fixes: UI, player input, setti…
Announcement5 changesPerformanceUI/audio - The Longest Tale
Patch Update 27 | The Longest Tale
Here is where the Tale took the team over the last few weeks... Sara: Socials management & press/influencer engagement Chi: Bug fixes: combat, interface, feedback, environment Add timed hints for various mechanics and c…
Announcement3 changesUI/audioGameplay - The Longest Tale
The Longest Tale Demo Playthrough
A playthrough of The Longest Tale demo.
Announcement - The Longest Tale
Patch Update 26 | The Longest Tale
Here is where the Tale took the team over the last few weeks... Chi: Polish mechanics (combat, free climb, carpet ride) edge cases and UI for improved experience Add hints to various mechanics Improve performance and sc…
Announcement4 changesPerformanceUI/audio - The Longest Tale
Patch Update 25 | The Longest Tale
Here is where the Tale took the team last week... Chi: Implement better camera control in certain areas in the game Enemy pathfinding fixes: ensure enemies always pursue players in stealth zones Ranged attack animation…
Announcement3 changesPerformanceUI/audio - The Longest Tale
Patch Update 24 | The Longest Tale
Here is where the Tale took the team last week... Chi: Ensure player always respawns and level resets correctly on death Ensure death visual effects are consistent across all levels Fix bugs with camera, pathfinding, an…
Announcement4 changesPerformanceGameplay - The Longest Tale
Patch Update 23 | The Longest Tale
Here is where the Tale took the team last week... Chi: Mechanic fixes: player/ropes interaction, fix camera jitter Stealth fixes to ensure player can't just run through segments Sara: Socials management & community/infl…
Announcement4 changesPerformanceBalance - The Longest Tale
Patch Update 22 | The Longest Tale
It's a brand new year! Here's the first patch report of 2026 and where the Tale took the team last week... Sara: Socials management & community/influencer engagement Jonathan: Formal QE verification of game as a new pla…
Announcement5 changesGameplayUI/audio - The Longest Tale
Patch Update 21 | The Longest Tale
Here is where the Tale took the team last week... Chi: Combat fixes: Synchronize UI with enemy state, ensure all enemies successfully land, pathfinding Environment fixes: Ensure player can't get stuck, correctly setup a…
Announcement4 changesUI/audioGameplay - The Longest Tale
The Longest Tale | Patch Update 20
Here is where the Tale took the team last week... Sara: Socials management & community/influencer engagement Chi: Combat and puzzle fixes (Suspended Chains, The Beastly Maze) Game-wide traversal and combat consistency f…
Announcement4 changesGameplayUI/audio - The Longest Tale
The Longest Tale | Patch Update 19
Here is where the Tale took the team last week... Chi: Combat, pathfinding, and puzzle fixes Improve wading in water, mud, sand effect Game wide fixes to player movement and combat configuration for consistency Rockley:…
Announcement5 changesGameplayPerformance - The Longest Tale
The Longest Tale | Patch 18
Here is where the Tale took the team last week... Keith: Finish polishing pre-rendered and in-game cutscenes Chi: Add bow pickup locations and integrate bow tutorial into primary game flow Fix various combat edges cases…
Announcement5 changesGameplayUI/audio - The Longest Tale
The Longest Tale | Patch 17
Here is where the Tale took the team last week... Chi: Implement 'imminent attack' indicator Various fixes with puzzles, combat, and other mechanics Integrate bow tutorial into primary game flow Remove unneeded wobble m…
Announcement1 changeGameplay - The Longest Tale
The Longest Tale | Patch 16
Here is where the Tale has taken the Dev Null Production's team these last few weeks... Chi: Fix edge cases in environment, combat, ghost/snake pursuit, free climb Keith: Update cutscene animations and camera work/post-…
Announcement3 changesGameplayUI/audio - The Longest Tale
The Longest Tale | Patch 15
Here is where the Tale took the team last week... Chi: Finish snake pursuit QTEs & VFX Various fixes: mechanics, puzzles, camera setup Can: Finish Surreality boss fight music Snake pursuit SFX Keith: Scorch & The Jewel:…
Announcement1 changeFix





