Full notes
Full The Longest Tale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
The Longest Tale changes
Here is where the Tale took the team last week...
Chi:
Implement better camera control in certain areas in the game
Enemy pathfinding fixes: ensure enemies always pursue players in stealth zones
Ranged attack animation and ammo fixes
Sara:
Socials management & community/influencer engagement
Prep for upcoming conferences
Rockley:
Environmental design enhancements and fixes
Render correct portal "far side" visualization
Diego:
Continue implementing controller and key rebinding support
Experiment with various controller schemes
Ugurcan:
Update and polish the upcoming long trailer
John:
Continue testing edge cases and filing bug reports
Slavko:
Implement various visuals for in-game UI
Visual content creation for promotional purposes
Can:
Improve various compositions to match corresponding themes
Add ticking SFX to puzzles with timer-related features
Various SFX integration fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
