HomeGamesUpdatesPricingMethodology
Steam News30 January 20265mo ago

Patch Update 25 | The Longest Tale

Here is where the Tale took the team last week... Chi: Implement better camera control in certain areas in the game Enemy pathfinding fixes: ensure enemies always pursue players in stealth zones Ranged attack animation

Full notes

Full The Longest Tale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • Performance
  • UI and audio
changedRockley: Environmental design enhancements and fixes Render correct portal "far side" visualization
changedSlavko: Implement various visuals for in-game UI Visual content creation for promotional purposes
addedCan: Improve various compositions to match corresponding themes Add ticking SFX to puzzles with timer-related features Various SFX integration fixes

The Longest Tale changes

changedRockley: Environmental design enhancements and fixes Render correct portal "far side" visualization
changedSlavko: Implement various visuals for in-game UI Visual content creation for promotional purposes
addedCan: Improve various compositions to match corresponding themes Add ticking SFX to puzzles with timer-related features Various SFX integration fixes

Here is where the Tale took the team last week...

  • Chi:

    • Implement better camera control in certain areas in the game

    • Enemy pathfinding fixes: ensure enemies always pursue players in stealth zones

    • Ranged attack animation and ammo fixes

  • Sara:

    • Socials management & community/influencer engagement

    • Prep for upcoming conferences

  • Rockley:

    • Environmental design enhancements and fixes

    • Render correct portal "far side" visualization

  • Diego:

    • Continue implementing controller and key rebinding support

    • Experiment with various controller schemes

  • Ugurcan:

    • Update and polish the upcoming long trailer

  • John:

    • Continue testing edge cases and filing bug reports

  • Slavko:

    • Implement various visuals for in-game UI

    • Visual content creation for promotional purposes

  • Can:

    • Improve various compositions to match corresponding themes

    • Add ticking SFX to puzzles with timer-related features

    • Various SFX integration fixes

Source

Steam News / 30 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.