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Steam News27 February 20264mo ago

Patch Update 27 | The Longest Tale

Here is where the Tale took the team over the last few weeks... Sara: Socials management & press/influencer engagement Chi: Bug fixes: combat, interface, feedback, environment Add timed hints for various mechanics and c

Full notes

Full The Longest Tale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • UI and audio
  • Compatibility
  • Gameplay
addedChi: Bug fixes: combat, interface, feedback, environment Add timed hints for various mechanics and combat encounters
changedDiego: Finish controller support & input optimizations Integrate dynamic/rebound inputs into all in-game prompts and text Camera alignment / auto-smooth assistance
changedCan: Wrap up music composition for game: samurai boss anticipation, beast capture idling Misc SFX composition and integration
changedUgurcan: Gameplay promotional video capturing/editing
changedSlavko: Implement various visuals for in-game UI Visual content creation for promotional purposes

The Longest Tale changes

addedChi: Bug fixes: combat, interface, feedback, environment Add timed hints for various mechanics and combat encounters
changedDiego: Finish controller support & input optimizations Integrate dynamic/rebound inputs into all in-game prompts and text Camera alignment / auto-smooth assistance
changedCan: Wrap up music composition for game: samurai boss anticipation, beast capture idling Misc SFX composition and integration
changedUgurcan: Gameplay promotional video capturing/editing
changedSlavko: Implement various visuals for in-game UI Visual content creation for promotional purposes

Here is where the Tale took the team over the last few weeks...

  • Sara:

    • Socials management & press/influencer engagement

  • Chi:

    • Bug fixes: combat, interface, feedback, environment

    • Add timed hints for various mechanics and combat encounters

  • Diego:

    • Finish controller support & input optimizations

    • Integrate dynamic/rebound inputs into all in-game prompts and text

    • Camera alignment / auto-smooth assistance

  • John:

    • Continue testing edge cases and filing bug reports

  • Rockley:

    • Lore-related visual design

    • Integrate lore-related collectables and achievements

  • Can:

    • Wrap up music composition for game: samurai boss anticipation, beast capture idling

    • Misc SFX composition and integration

  • Ugurcan:

    • Gameplay promotional video capturing/editing

  • Slavko:

    • Implement various visuals for in-game UI

    • Visual content creation for promotional purposes

Source

Steam News / 27 February 2026

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