Full notes
Full The Longest Tale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Compatibility
- Gameplay
The Longest Tale changes
Here is where the Tale took the team over the last few weeks...
Sara:
Socials management & press/influencer engagement
Chi:
Bug fixes: combat, interface, feedback, environment
Add timed hints for various mechanics and combat encounters
Diego:
Finish controller support & input optimizations
Integrate dynamic/rebound inputs into all in-game prompts and text
Camera alignment / auto-smooth assistance
John:
Continue testing edge cases and filing bug reports
Rockley:
Lore-related visual design
Integrate lore-related collectables and achievements
Can:
Wrap up music composition for game: samurai boss anticipation, beast capture idling
Misc SFX composition and integration
Ugurcan:
Gameplay promotional video capturing/editing
Slavko:
Implement various visuals for in-game UI
Visual content creation for promotional purposes
Source
Changelog.gg summarizes and formats this update. How we read updates.
