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Steam News6 March 20263mo ago

The Longest Tale | Patch Update 28

Here is where the Tale took the team over the last few weeks... Chi: Implement custom achievements and Steam achievement integration Tweaks to various mechanics: free climb, wind avoidance Optimize level flow, remove a

Full notes

Full The Longest Tale update

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What changed

0 fixes1 addition4 changes1 removal
  • Gameplay
  • Performance
  • UI and audio
removedChi: Implement custom achievements and Steam achievement integration Tweaks to various mechanics: free climb, wind avoidance Optimize level flow, remove a few tedious traversal segments Portal VFX
changedRockley: Various visual fixes (occlusion and geometry) Lore-related design and visual integration Integrate visuals for path shortcuts Geometry and shader-related optimizations and fixes
addedDiego: Add visual controller layout to settings UI Implement controller input rebinding Add a few checkpoints for player reloading
changedUgurcan: Gameplay promotional video capturing/editing
changedSlavko: Implement various visuals for in-game UI Visual content creation for promotional purposes
changedCan: Continue flushing out the final batch of missing SFX Audio work on marketing shots Reduce the duration of thee intro level splash screen

The Longest Tale changes

removedChi: Implement custom achievements and Steam achievement integration Tweaks to various mechanics: free climb, wind avoidance Optimize level flow, remove a few tedious traversal segments Portal VFX
changedRockley: Various visual fixes (occlusion and geometry) Lore-related design and visual integration Integrate visuals for path shortcuts Geometry and shader-related optimizations and fixes
addedDiego: Add visual controller layout to settings UI Implement controller input rebinding Add a few checkpoints for player reloading
changedUgurcan: Gameplay promotional video capturing/editing
changedSlavko: Implement various visuals for in-game UI Visual content creation for promotional purposes

Here is where the Tale took the team over the last few weeks...

  • Chi:

    • Implement custom achievements and Steam achievement integration

    • Tweaks to various mechanics: free climb, wind avoidance

    • Optimize level flow, remove a few tedious traversal segments

    • Portal VFX

  • Rockley:

    • Various visual fixes (occlusion and geometry)

    • Lore-related design and visual integration

    • Integrate visuals for path shortcuts

    • Geometry and shader-related optimizations and fixes

  • Diego:

    • Add visual controller layout to settings UI

    • Implement controller input rebinding

    • Add a few checkpoints for player reloading

  • Ugurcan:

    • Gameplay promotional video capturing/editing

  • Paula

    • Socials and Reddit management and engagement

    • Planning next round of promotional content

  • Sara:

    • Press/influencer engagement

  • Slavko:

    • Implement various visuals for in-game UI

    • Visual content creation for promotional purposes

  • Can:

    • Continue flushing out the final batch of missing SFX

    • Audio work on marketing shots

    • Reduce the duration of thee intro level splash screen

  • John:

    • Continue testing and verifying edge cases and filing bug reports

Source

Steam News / 6 March 2026

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