Full notes
Full The Longest Tale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
The Longest Tale changes
Here is where the Tale took the team over the last few weeks...
Chi:
Implement custom achievements and Steam achievement integration
Tweaks to various mechanics: free climb, wind avoidance
Optimize level flow, remove a few tedious traversal segments
Portal VFX
Rockley:
Various visual fixes (occlusion and geometry)
Lore-related design and visual integration
Integrate visuals for path shortcuts
Geometry and shader-related optimizations and fixes
Diego:
Add visual controller layout to settings UI
Implement controller input rebinding
Add a few checkpoints for player reloading
Ugurcan:
Gameplay promotional video capturing/editing
Paula
Socials and Reddit management and engagement
Planning next round of promotional content
Sara:
Press/influencer engagement
Slavko:
Implement various visuals for in-game UI
Visual content creation for promotional purposes
Can:
Continue flushing out the final batch of missing SFX
Audio work on marketing shots
Reduce the duration of thee intro level splash screen
John:
Continue testing and verifying edge cases and filing bug reports
Source
Changelog.gg summarizes and formats this update. How we read updates.
