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Steam News20 February 20264mo ago

Patch Update 26 | The Longest Tale

Here is where the Tale took the team over the last few weeks... Chi: Polish mechanics (combat, free climb, carpet ride) edge cases and UI for improved experience Add hints to various mechanics Improve performance and sc

Full notes

Full The Longest Tale update

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What changed

0 fixes1 addition4 changes0 removals
  • UI and audio
  • Gameplay
addedChi: Polish mechanics (combat, free climb, carpet ride) edge cases and UI for improved experience Add hints to various mechanics Improve performance and scene transitions
changedDiego: Continue implementing controller and key rebinding support Integrate rebound keys into game UI and dialog Improve default input schemes for player comfort
changedUgurcan: Character featurette and gameplay promotional video capturing / editing
changedSlavko: Implement various visuals for in-game UI Visual content creation for promotional purposes
changedCan: Improve various compositions to match game flow & intensity SFX integration fixes

The Longest Tale changes

addedChi: Polish mechanics (combat, free climb, carpet ride) edge cases and UI for improved experience Add hints to various mechanics Improve performance and scene transitions
changedDiego: Continue implementing controller and key rebinding support Integrate rebound keys into game UI and dialog Improve default input schemes for player comfort
changedUgurcan: Character featurette and gameplay promotional video capturing / editing
changedSlavko: Implement various visuals for in-game UI Visual content creation for promotional purposes
changedCan: Improve various compositions to match game flow & intensity SFX integration fixes

Here is where the Tale took the team over the last few weeks...

  • Chi:

    • Polish mechanics (combat, free climb, carpet ride) edge cases and UI for improved experience

    • Add hints to various mechanics

    • Improve performance and scene transitions

  • Sara:

    • Socials management & press/influencer engagement

  • Rockley:

    • Integrate additional lore-related visual elements

    • Visual fixes and polishes

  • Diego:

    • Continue implementing controller and key rebinding support

    • Integrate rebound keys into game UI and dialog

    • Improve default input schemes for player comfort

  • Ugurcan:

    • Character featurette and gameplay promotional video capturing / editing

  • John:

    • Continue testing edge cases and filing bug reports

  • Slavko:

    • Implement various visuals for in-game UI

    • Visual content creation for promotional purposes

  • Can:

    • Improve various compositions to match game flow & intensity

    • SFX integration fixes

Source

Steam News / 20 February 2026

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