Full notes
Full The Longest Tale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
The Longest Tale changes
Here is where the Tale took the team last week...
Chi:
Ensure player always respawns and level resets correctly on death
Ensure death visual effects are consistent across all levels
Fix bugs with camera, pathfinding, and area accessibility edge cases
Sara:
Socials management & community/influencer engagement
Prep for upcoming conferences
Rockley:
Continue improving background visual fidelity (while balancing performance considerations)
Improve VFX used in ranged combat
Diego:
Continue implementing controller and key rebinding support
Ugurcan:
Update and polish upcoming long trailer
Keith:
Animation fixes to ensure they are always in sync with movement
John:
Continue testing edge cases and filing bug reports
Can:
Project-wide polishing of music tracks to better fit themes and include common motifs
Ensure SFX are always kept in sync with traps, add "ticking" SFX for timer-related puzzles
Slavko:
Implement various visuals for in-game UI
Visual content creation for promotional purposes
Source
Changelog.gg summarizes and formats this update. How we read updates.
