HomeGamesUpdatesPricingMethodology
Steam News23 January 20265mo ago

Patch Update 24 | The Longest Tale

Here is where the Tale took the team last week... Chi: Ensure player always respawns and level resets correctly on death Ensure death visual effects are consistent across all levels Fix bugs with camera, pathfinding, an

Full notes

Full The Longest Tale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Performance
  • Gameplay
  • UI and audio
changedRockley: Continue improving background visual fidelity (while balancing performance considerations) Improve VFX used in ranged combat
changedKeith: Animation fixes to ensure they are always in sync with movement
addedCan: Project-wide polishing of music tracks to better fit themes and include common motifs Ensure SFX are always kept in sync with traps, add "ticking" SFX for timer-related puzzles
changedSlavko: Implement various visuals for in-game UI Visual content creation for promotional purposes

The Longest Tale changes

changedRockley: Continue improving background visual fidelity (while balancing performance considerations) Improve VFX used in ranged combat
changedKeith: Animation fixes to ensure they are always in sync with movement
addedCan: Project-wide polishing of music tracks to better fit themes and include common motifs Ensure SFX are always kept in sync with traps, add "ticking" SFX for timer-related puzzles
changedSlavko: Implement various visuals for in-game UI Visual content creation for promotional purposes

Here is where the Tale took the team last week...

  • Chi:

    • Ensure player always respawns and level resets correctly on death

    • Ensure death visual effects are consistent across all levels

    • Fix bugs with camera, pathfinding, and area accessibility edge cases

  • Sara:

    • Socials management & community/influencer engagement

    • Prep for upcoming conferences

  • Rockley:

    • Continue improving background visual fidelity (while balancing performance considerations)

    • Improve VFX used in ranged combat

  • Diego:

    • Continue implementing controller and key rebinding support

  • Ugurcan:

    • Update and polish upcoming long trailer

  • Keith:

    • Animation fixes to ensure they are always in sync with movement

  • John:

    • Continue testing edge cases and filing bug reports

  • Can:

    • Project-wide polishing of music tracks to better fit themes and include common motifs

    • Ensure SFX are always kept in sync with traps, add "ticking" SFX for timer-related puzzles

  • Slavko:

    • Implement various visuals for in-game UI

    • Visual content creation for promotional purposes

Source

Steam News / 23 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.