Full notes
Full The Longest Tale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Balance
- UI and audio
- Gameplay
The Longest Tale changes
Here is where the Tale took the team last week...
Chi:
Mechanic fixes: player/ropes interaction, fix camera jitter
Stealth fixes to ensure player can't just run through segments
Sara:
Socials management & community/influencer engagement
Prep for upcoming conferences
Rockley:
Design-related performance improvements and optimizations
Improve the fidelity of background assets
Diego:
Begin implementation of controller and key rebinding support
Persist the player's health across levels
Keith:
Rolling and jumping animation fixes
Ugurcan:
Update and polish the upcoming long trailer
Can:
Project-wide polishing of music tracks to better fit themes and include common motifs
Audio balancing and equalization
John:
Formal QE verification of the game as a new player, file various issues
Slavko:
Create visual content for marketing
Source
Changelog.gg summarizes and formats this update. How we read updates.
