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Steam News12 December 20256mo ago

Patch Update 21 | The Longest Tale

Here is where the Tale took the team last week... Chi: Combat fixes: Synchronize UI with enemy state, ensure all enemies successfully land, pathfinding Environment fixes: Ensure player can't get stuck, correctly setup a

Full notes

Full The Longest Tale update

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What changed

0 fixes1 addition2 changes1 removal
  • UI and audio
  • Gameplay
changedChi: Combat fixes: Synchronize UI with enemy state, ensure all enemies successfully land, pathfinding Environment fixes: Ensure player can't get stuck, correctly setup all stealth triggers Checkout fixes: ensure player state is saved at the right location
changedCan: Compose & integrate combat parry SFX Compose & integrate enemy footstep SFX Compose & integrate collectable SFX Various audio fixes: crouching, moving platforms
removedDiego: UI fixes: remove old controls, homogonize UI across all scenes Desolation: fix missing colliders/triggers, camera adjustments, ensure player can't get stuck
addedJonathan: Formal QE verification of game as a new player, file various issues

The Longest Tale changes

changedChi: Combat fixes: Synchronize UI with enemy state, ensure all enemies successfully land, pathfinding Environment fixes: Ensure player can't get stuck, correctly setup all stealth triggers Checkout fixes: ensure player state is saved at the right location
changedCan: Compose & integrate combat parry SFX Compose & integrate enemy footstep SFX Compose & integrate collectable SFX Various audio fixes: crouching, moving platforms
removedDiego: UI fixes: remove old controls, homogonize UI across all scenes Desolation: fix missing colliders/triggers, camera adjustments, ensure player can't get stuck
addedJonathan: Formal QE verification of game as a new player, file various issues

Here is where the Tale took the team last week...

  • Chi:

    • Combat fixes: Synchronize UI with enemy state, ensure all enemies successfully land, pathfinding

    • Environment fixes: Ensure player can't get stuck, correctly setup all stealth triggers

    • Checkout fixes: ensure player state is saved at the right location

  • Sara:

    • Socials management & community/influencer engagement

  • Can:

    • Compose & integrate combat parry SFX

    • Compose & integrate enemy footstep SFX

    • Compose & integrate collectable SFX

    • Various audio fixes: crouching, moving platforms

  • Rockley:

    • Side of the World: Improve visual fidelity of mirrors puzzle

    • Labrynth: Fixes to ropes flow

    • Fear: ensure player can't get into places he shouldn't be able to

  • Diego:

    • UI fixes: remove old controls, homogonize UI across all scenes

    • Desolation: fix missing colliders/triggers, camera adjustments, ensure player can't get stuck

  • Jonathan:

    • Formal QE verification of game as a new player, file various issues

Source

Steam News / 12 December 2025

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