Full notes
Full The Longest Tale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
The Longest Tale changes
Here is where the Tale took the team last week...
Chi:
Combat fixes: Synchronize UI with enemy state, ensure all enemies successfully land, pathfinding
Environment fixes: Ensure player can't get stuck, correctly setup all stealth triggers
Checkout fixes: ensure player state is saved at the right location
Sara:
Socials management & community/influencer engagement
Can:
Compose & integrate combat parry SFX
Compose & integrate enemy footstep SFX
Compose & integrate collectable SFX
Various audio fixes: crouching, moving platforms
Rockley:
Side of the World: Improve visual fidelity of mirrors puzzle
Labrynth: Fixes to ropes flow
Fear: ensure player can't get into places he shouldn't be able to
Diego:
UI fixes: remove old controls, homogonize UI across all scenes
Desolation: fix missing colliders/triggers, camera adjustments, ensure player can't get stuck
Jonathan:
Formal QE verification of game as a new player, file various issues
Source
Changelog.gg summarizes and formats this update. How we read updates.
