HomeGamesUpdatesPricingMethodology
Steam News5 December 20257mo ago

The Longest Tale | Patch Update 20

Here is where the Tale took the team last week... Sara: Socials management & community/influencer engagement Chi: Combat and puzzle fixes (Suspended Chains, The Beastly Maze) Game-wide traversal and combat consistency f

Full notes

Full The Longest Tale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
  • UI and audio
changedChi: Combat and puzzle fixes (Suspended Chains, The Beastly Maze) Game-wide traversal and combat consistency fixes Slope slide: handle edge case where combat is still active at start of slide Infiltration & Stealth Tutorial: fix issues with enemy and player movement
addedCan: Add supporting SFX (footsteps, grunts, etc) to enemies Audio related bugfixes (wading in water, throwable weapons, environment)
changedRockley: Infiltration: Set dressing and design improvements Side of the World: Improve puzzle visuals
changedDiego: Puzzle fixes (Cracking the Seal, The Beastly Maze) Ensure every level only has one collectable UI fixes
addedJonathan: Formal QE verification of game as a new player, file various issues

The Longest Tale changes

changedChi: Combat and puzzle fixes (Suspended Chains, The Beastly Maze) Game-wide traversal and combat consistency fixes Slope slide: handle edge case where combat is still active at start of slide Infiltration & Stealth Tutorial: fix issues with enemy and player movement
addedCan: Add supporting SFX (footsteps, grunts, etc) to enemies Audio related bugfixes (wading in water, throwable weapons, environment)
changedRockley: Infiltration: Set dressing and design improvements Side of the World: Improve puzzle visuals
changedDiego: Puzzle fixes (Cracking the Seal, The Beastly Maze) Ensure every level only has one collectable UI fixes
addedJonathan: Formal QE verification of game as a new player, file various issues

Here is where the Tale took the team last week...

  • Sara:

    • Socials management & community/influencer engagement

  • Chi:

    • Combat and puzzle fixes (Suspended Chains, The Beastly Maze)

    • Game-wide traversal and combat consistency fixes

    • Slope slide: handle edge case where combat is still active at start of slide

    • Infiltration & Stealth Tutorial: fix issues with enemy and player movement

  • Can:

    • Add supporting SFX (footsteps, grunts, etc) to enemies

    • Audio related bugfixes (wading in water, throwable weapons, environment)

  • Rockley:

    • Infiltration: Set dressing and design improvements

    • Side of the World: Improve puzzle visuals

  • Diego:

    • Puzzle fixes (Cracking the Seal, The Beastly Maze)

    • Ensure every level only has one collectable

    • UI fixes

  • Ugurcan:

    • Video capturing and editing for various promo shots

  • Jonathan:

    • Formal QE verification of game as a new player, file various issues

Source

Steam News / 5 December 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.