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Steam News28 November 20257mo ago

The Longest Tale | Patch Update 19

Here is where the Tale took the team last week... Chi: Combat, pathfinding, and puzzle fixes Improve wading in water, mud, sand effect Game wide fixes to player movement and combat configuration for consistency Rockley:

Full notes

Full The Longest Tale update

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What changed

0 fixes2 additions4 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Events
changedChi: Combat, pathfinding, and puzzle fixes Improve wading in water, mud, sand effect Game wide fixes to player movement and combat configuration for consistency
addedRockley: Lighting related performance improvements Various visual improvements and set dressing Add missing colliders
changedCan: Unify and tighten footstep system across all levels Fixes to various SFX (wading in water, throw darts) Sound design for various promo shots
changedSara: Socials management & community engagement Prep work for upcoming conferences and events
changedDiego: UI fixes, particularily around inconsistent popups Free climbing and puzzles: fixes and adjustments Fix game persistance in various levels such that last state is always restored on load
addedJonathan: Formal QE verification of game as a new player, file various issues

The Longest Tale changes

changedChi: Combat, pathfinding, and puzzle fixes Improve wading in water, mud, sand effect Game wide fixes to player movement and combat configuration for consistency
addedRockley: Lighting related performance improvements Various visual improvements and set dressing Add missing colliders
changedCan: Unify and tighten footstep system across all levels Fixes to various SFX (wading in water, throw darts) Sound design for various promo shots
changedSara: Socials management & community engagement Prep work for upcoming conferences and events
changedDiego: UI fixes, particularily around inconsistent popups Free climbing and puzzles: fixes and adjustments Fix game persistance in various levels such that last state is always restored on load

Here is where the Tale took the team last week...

  • Chi:

    • Combat, pathfinding, and puzzle fixes

    • Improve wading in water, mud, sand effect

    • Game wide fixes to player movement and combat configuration for consistency

  • Rockley:

    • Lighting related performance improvements

    • Various visual improvements and set dressing

    • Add missing colliders

  • Can:

    • Unify and tighten footstep system across all levels

    • Fixes to various SFX (wading in water, throw darts)

    • Sound design for various promo shots

  • Sara:

    • Socials management & community engagement

    • Prep work for upcoming conferences and events

  • Diego:

    • UI fixes, particularily around inconsistent popups

    • Free climbing and puzzles: fixes and adjustments

    • Fix game persistance in various levels such that last state is always restored on load

  • Ugurcan:

    • Video capturing and editing for various promo shots

  • Jonathan:

    • Formal QE verification of game as a new player, file various issues

Source

Steam News / 28 November 2025

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