Full notes
Full The Longest Tale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Events
The Longest Tale changes
Here is where the Tale took the team last week...
Chi:
Combat, pathfinding, and puzzle fixes
Improve wading in water, mud, sand effect
Game wide fixes to player movement and combat configuration for consistency
Rockley:
Lighting related performance improvements
Various visual improvements and set dressing
Add missing colliders
Can:
Unify and tighten footstep system across all levels
Fixes to various SFX (wading in water, throw darts)
Sound design for various promo shots
Sara:
Socials management & community engagement
Prep work for upcoming conferences and events
Diego:
UI fixes, particularily around inconsistent popups
Free climbing and puzzles: fixes and adjustments
Fix game persistance in various levels such that last state is always restored on load
Ugurcan:
Video capturing and editing for various promo shots
Jonathan:
Formal QE verification of game as a new player, file various issues
Source
Changelog.gg summarizes and formats this update. How we read updates.
