HomeGamesUpdatesPricingMethodology
Steam News14 November 20257mo ago

The Longest Tale | Patch 17

Here is where the Tale took the team last week... Chi: Implement 'imminent attack' indicator Various fixes with puzzles, combat, and other mechanics Integrate bow tutorial into primary game flow Remove unneeded wobble m

Full notes

Full The Longest Tale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes1 removal
  • Gameplay
  • UI and audio
removedChi: Implement 'imminent attack' indicator Various fixes with puzzles, combat, and other mechanics Integrate bow tutorial into primary game flow Remove unneeded wobble mechanic
changedCan: Enhancement/Fixes to SFX in various levels and tutorials Surreality: Wrap up music composition
changedKeith: Camera and lighting improvements to in-game and pre-rendered cutscenes
changedRockley: Stealth tutorial: lighting improvements and bake Improve visual identify for puzzle and navigational elements
addedDiego: The Jewel: Implemented critical path cutscene Various fixes and tweaks to combat, free climb and other mechanics New build versions

The Longest Tale changes

removedChi: Implement 'imminent attack' indicator Various fixes with puzzles, combat, and other mechanics Integrate bow tutorial into primary game flow Remove unneeded wobble mechanic
changedCan: Enhancement/Fixes to SFX in various levels and tutorials Surreality: Wrap up music composition
changedKeith: Camera and lighting improvements to in-game and pre-rendered cutscenes
changedRockley: Stealth tutorial: lighting improvements and bake Improve visual identify for puzzle and navigational elements
addedDiego: The Jewel: Implemented critical path cutscene Various fixes and tweaks to combat, free climb and other mechanics New build versions

Here is where the Tale took the team last week...

  • Chi:

    • Implement 'imminent attack' indicator

    • Various fixes with puzzles, combat, and other mechanics

    • Integrate bow tutorial into primary game flow

    • Remove unneeded wobble mechanic

  • Can:

    • Enhancement/Fixes to SFX in various levels and tutorials

    • Surreality: Wrap up music composition

  • Keith:

    • Camera and lighting improvements to in-game and pre-rendered cutscenes

  • Rockley:

    • Stealth tutorial: lighting improvements and bake

    • Improve visual identify for puzzle and navigational elements

  • Sara:

    • Various promotional and planning work

  • Diego:

    • The Jewel: Implemented critical path cutscene

    • Various fixes and tweaks to combat, free climb and other mechanics

    • New build versions

  • Ugurcan:

    • Video capturing and editing for various promo shots

  • Slavko:

    • Visual design for combat indicator

    • Various promo visual content creation

Source

Steam News / 14 November 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.