Full notes
Full The Longest Tale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
The Longest Tale changes
Here is where the Tale has taken the Dev Null Production's team these last few weeks...
Chi:
Fix edge cases in environment, combat, ghost/snake pursuit, free climb
Keith:
Update cutscene animations and camera work/post-processing
Fix movement & combat animations
Can:
Sound design fixes for various levels, focusing on the upcoming demo
Sound design for promo videos
Mobidictum conference representative
Sara:
Mobidictum conference representative
Social management
Rockley:
Fix environment and design issues on various levels, polish visual aesthetic
Diego:
Polish The Jewel level in preparation for upcoming demo
Address critical breakers with in-game UI
Ugurcan:
Video capturing and editing for various promo shots
Slavko:
Various promo visual content creation
Source
Changelog.gg summarizes and formats this update. How we read updates.
