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Steam News7 November 20257mo ago

The Longest Tale | Patch 16

Here is where the Tale has taken the Dev Null Production's team these last few weeks...

Full notes

Full The Longest Tale update

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What changed

0 fixes0 additions3 changes0 removals
  • Gameplay
  • UI and audio
changedKeith: Update cutscene animations and camera work/post-processing Fix movement & combat animations
changedCan: Sound design fixes for various levels, focusing on the upcoming demo Sound design for promo videos Mobidictum conference representative
changedDiego: Polish The Jewel level in preparation for upcoming demo Address critical breakers with in-game UI

The Longest Tale changes

changedKeith: Update cutscene animations and camera work/post-processing Fix movement & combat animations
changedCan: Sound design fixes for various levels, focusing on the upcoming demo Sound design for promo videos Mobidictum conference representative
changedDiego: Polish The Jewel level in preparation for upcoming demo Address critical breakers with in-game UI

Here is where the Tale has taken the Dev Null Production's team these last few weeks...

  • Chi:

    • Fix edge cases in environment, combat, ghost/snake pursuit, free climb

  • Keith:

    • Update cutscene animations and camera work/post-processing

    • Fix movement & combat animations

  • Can:

    • Sound design fixes for various levels, focusing on the upcoming demo

    • Sound design for promo videos

    • Mobidictum conference representative

  • Sara:

    • Mobidictum conference representative

    • Social management

  • Rockley:

    • Fix environment and design issues on various levels, polish visual aesthetic

  • Diego:

    • Polish The Jewel level in preparation for upcoming demo

    • Address critical breakers with in-game UI

  • Ugurcan:

    • Video capturing and editing for various promo shots

  • Slavko:

    • Various promo visual content creation

Source

Steam News / 7 November 2025

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