Full notes
Full The Longest Tale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
The Longest Tale changes
Here is where the Tale took the team last week...
Chi:
Finish snake pursuit QTEs & VFX
Various fixes: mechanics, puzzles, camera setup
Can:
Finish Surreality boss fight music
Snake pursuit SFX
Keith:
Scorch & The Jewel: Improve in-game cutscenes
Sara:
Prep for upcoming conferences
Socials content and management
Contest 1 wrap-up
Rockley:
Lighting and visual fixes on various levels
Collectable and runestone placement
Diego:
Resolved long-running camera sync issue (Investor Update / Fixed Update)
VFX/SFX balancing
Various fixes: colliders, occlusion, mechanics
Ivo:
Preparing for upcoming conferences
Game Quality Testing
Slavko:
Creating promotional materials for upcoming conferences and socials
Ugurcan:
Video editing for upcoming conference promo videos
Game Quality Testing
Source
Changelog.gg summarizes and formats this update. How we read updates.
