Full notes
Full The Longest Tale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Security
- Gameplay
The Longest Tale changes
Here is where the Tale took the team last week...
Can:
Surreality: SFX for music room and garden puzzles
The Jewel: SFX for polished cutscenes (scorpion and genie)
Keith:
The Jewel: Polish genie cutscene
Scorch: Work on fort arrival cutscene
Chi:
Fear: Implement Quick-Time-Events for snake pursuit sequence
Update Unity version to include exploit fix & for Mac build
Rockley:
Side of the world: Finish Chapel of Goldfyl set dressing, add collectable, improve lighting & postprocessing, other fixes
- DesolationImproved LUT during slope slide, make sand obstacles more distinctive from surrounding environment
Sara:
Prep for upcoming conferences
Socials content and management
Diego:
The Jewel: Fix jittery camera, scorpion boss cutscene improvements
Fixes and enhancements to UI
Ivo:
Prep for upcoming conference presentation
Slavko:
Design for promotion banners and content
Update UI mockups to include discord and socials links
Ugurcan:
Collect shots editing for next promo video
Source
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