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Steam News10 October 20258mo ago

The Longest Tale | Patch Update 14

Here is where the Tale took the team last week... Can: Surreality: SFX for music room and garden puzzles The Jewel: SFX for polished cutscenes (scorpion and genie) Keith: The Jewel: Polish genie cutscene Scorch: Work on

Full notes

Full The Longest Tale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • UI and audio
  • Security
  • Gameplay
changedCan: Surreality: SFX for music room and garden puzzles The Jewel: SFX for polished cutscenes (scorpion and genie)
changedChi: Fear: Implement Quick-Time-Events for snake pursuit sequence Update Unity version to include exploit fix & for Mac build
addedRockley: Side of the world: Finish Chapel of Goldfyl set dressing, add collectable, improve lighting & postprocessing, other fixes Desolation: Improved LUT during slope slide, make sand obstacles more distinctive from surrounding environment
changedDiego: The Jewel: Fix jittery camera, scorpion boss cutscene improvements Fixes and enhancements to UI
changedSlavko: Design for promotion banners and content Update UI mockups to include discord and socials links

The Longest Tale changes

changedCan: Surreality: SFX for music room and garden puzzles The Jewel: SFX for polished cutscenes (scorpion and genie)
changedChi: Fear: Implement Quick-Time-Events for snake pursuit sequence Update Unity version to include exploit fix & for Mac build
addedRockley: Side of the world: Finish Chapel of Goldfyl set dressing, add collectable, improve lighting & postprocessing, other fixes Desolation: Improved LUT during slope slide, make sand obstacles more distinctive from surrounding environment
changedDiego: The Jewel: Fix jittery camera, scorpion boss cutscene improvements Fixes and enhancements to UI
changedSlavko: Design for promotion banners and content Update UI mockups to include discord and socials links

Here is where the Tale took the team last week...

  • Can:

    • Surreality: SFX for music room and garden puzzles

    • The Jewel: SFX for polished cutscenes (scorpion and genie)

  • Keith:

    • The Jewel: Polish genie cutscene

    • Scorch: Work on fort arrival cutscene

  • Chi:

    • Fear: Implement Quick-Time-Events for snake pursuit sequence

    • Update Unity version to include exploit fix & for Mac build

  • Rockley:

    • Side of the world: Finish Chapel of Goldfyl set dressing, add collectable, improve lighting & postprocessing, other fixes

    • DesolationImproved LUT during slope slide, make sand obstacles more distinctive from surrounding environment
  • Sara:

    • Prep for upcoming conferences

    • Socials content and management

  • Diego:

    • The Jewel: Fix jittery camera, scorpion boss cutscene improvements

    • Fixes and enhancements to UI

  • Ivo:

    • Prep for upcoming conference presentation

  • Slavko:

    • Design for promotion banners and content

    • Update UI mockups to include discord and socials links

  • Ugurcan:

    • Collect shots editing for next promo video

Source

Steam News / 10 October 2025

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