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Steam News3 October 20259mo ago

The Longest Tale | Patch Update 13

Here is where the Tale took the team last week... Chi: Infiltration: Fix water VFX, issues with interactable objects and colliders Fear: Improvements to snake movement & pathfinding, start adding quick time events to pu

Full notes

Full The Longest Tale update

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What changed

0 fixes2 additions3 changes0 removals
  • Events
  • UI and audio
addedChi: Infiltration: Fix water VFX, issues with interactable objects and colliders Fear: Improvements to snake movement & pathfinding, start adding quick time events to pursuit sequence
changedCan: Surreality: More SFX for puzzles and traversal mechanics The Jewel: SFX for boss emergence cutscene
changedRockley: Side Of The World: Lighting updates, create portraits of deities in Chapel of Goldfyll, fixes to player transparency issue and other visual bugs
addedDiego: The Storm: Integrate new portal VFXs, tweaks to triggers The Jewel: Fixes to various edge cases UI: Add camera sensitivity slider control, wire up save/loading indicator, misc fixes
changedSlavko: Design save/loading indicator, enhanced UI mockups Design for conference promo materials

The Longest Tale changes

addedChi: Infiltration: Fix water VFX, issues with interactable objects and colliders Fear: Improvements to snake movement & pathfinding, start adding quick time events to pursuit sequence
changedCan: Surreality: More SFX for puzzles and traversal mechanics The Jewel: SFX for boss emergence cutscene
changedRockley: Side Of The World: Lighting updates, create portraits of deities in Chapel of Goldfyll, fixes to player transparency issue and other visual bugs
addedDiego: The Storm: Integrate new portal VFXs, tweaks to triggers The Jewel: Fixes to various edge cases UI: Add camera sensitivity slider control, wire up save/loading indicator, misc fixes
changedSlavko: Design save/loading indicator, enhanced UI mockups Design for conference promo materials

Here is where the Tale took the team last week...

  • Chi:

    • Infiltration: Fix water VFX, issues with interactable objects and colliders

    • Fear: Improvements to snake movement & pathfinding, start adding quick time events to pursuit sequence

  • Can:

    • Surreality: More SFX for puzzles and traversal mechanics

    • The Jewel: SFX for boss emergence cutscene

  • Keith:

    • The Jewel: Improve boss emergence cutscene

  • Rockley:

    • Side Of The World: Lighting updates, create portraits of deities in Chapel of Goldfyll, fixes to player transparency issue and other visual bugs

  • Sara:

    • Prepare for upcoming conferences

    • Socials content and management

    • Community building via discord

  • Diego:

    • The StormIntegrate new portal VFXs, tweaks to triggers
    • The Jewel: Fixes to various edge cases

    • UI: Add camera sensitivity slider control, wire up save/loading indicator, misc fixes

  • Slavko:

    • Design save/loading indicator, enhanced UI mockups

    • Design for conference promo materials

  • Ugurcan:

    • Continue recording shots and editing promo videos

Source

Steam News / 3 October 2025

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