Full notes
Full The Longest Tale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
The Longest Tale changes
Here is where the Tale took the team last week...
Chi:
- InfiltrationFinish new outpost stealth flow
Side of the world: Fixes to puzzles and mechanics
Nirvana: Combat and flow fixes
Tweaks to ropes mechanic
Sara:
Planning for upcoming conferences
Running social media contest
Content for socials
Can:
Surreality: Integration of Music & SFX into level
- DarknessNew NPC/ghost cutscene sound design, fixes to various issues related to SFX playing
Sounds design for promo content
Keith:
Improve various in-game cutscenes (animations, cameras, post-processing)
Diego:
Scorch: Tighten up valley area & exit segment, add collectable
Side of the world & Surreality: Fixes to puzzles and mechanics
UI improvements: Quit button & confirmation, loading indicators, social links
Setup the demo build
Rockley:
Fear: Updates to lighting, place the tower in the distance w/ visual aesthetic
Side of the world: Add geyser source to jetstream mechanic, add critical path indicator, block-off inaccessible areas
Ugurcan:
Continue recording shots and editing promo videos
Slavko:
Implement updated UI mock ups, website and social media assets
Source
Changelog.gg summarizes and formats this update. How we read updates.
