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Steam News26 September 20259mo ago

The Longest Tale | Patch Update 12

Here is where the Tale took the team last week... Chi: Infiltration: Finish new outpost stealth flow Side of the world: Fixes to puzzles and mechanics Nirvana: Combat and flow fixes Tweaks to ropes mechanic Sara: Planni

Full notes

Full The Longest Tale update

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What changed

0 fixes4 additions1 change0 removals
  • Gameplay
  • UI and audio
addedChi: Infiltration: Finish new outpost stealth flow Side of the world: Fixes to puzzles and mechanics Nirvana: Combat and flow fixes Tweaks to ropes mechanic
addedCan: Surreality: Integration of Music & SFX into level Darkness: New NPC/ghost cutscene sound design, fixes to various issues related to SFX playing Sounds design for promo content
addedDiego: Scorch: Tighten up valley area & exit segment, add collectable Side of the world & Surreality: Fixes to puzzles and mechanics UI improvements: Quit button & confirmation, loading indicators, social links Setup the demo build
addedRockley: Fear: Updates to lighting, place the tower in the distance w/ visual aesthetic Side of the world: Add geyser source to jetstream mechanic, add critical path indicator, block-off inaccessible areas
changedSlavko: Implement updated UI mock ups, website and social media assets

The Longest Tale changes

addedChi: Infiltration: Finish new outpost stealth flow Side of the world: Fixes to puzzles and mechanics Nirvana: Combat and flow fixes Tweaks to ropes mechanic
addedCan: Surreality: Integration of Music & SFX into level Darkness: New NPC/ghost cutscene sound design, fixes to various issues related to SFX playing Sounds design for promo content
addedDiego: Scorch: Tighten up valley area & exit segment, add collectable Side of the world & Surreality: Fixes to puzzles and mechanics UI improvements: Quit button & confirmation, loading indicators, social links Setup the demo build
addedRockley: Fear: Updates to lighting, place the tower in the distance w/ visual aesthetic Side of the world: Add geyser source to jetstream mechanic, add critical path indicator, block-off inaccessible areas
changedSlavko: Implement updated UI mock ups, website and social media assets

Here is where the Tale took the team last week...

  • Chi:

    • InfiltrationFinish new outpost stealth flow
    • Side of the world: Fixes to puzzles and mechanics

    • Nirvana: Combat and flow fixes

    • Tweaks to ropes mechanic

  • Sara:

    • Planning for upcoming conferences

    • Running social media contest

    • Content for socials

  • Can:

    • Surreality: Integration of Music & SFX into level

    • DarknessNew NPC/ghost cutscene sound design, fixes to various issues related to SFX playing
    • Sounds design for promo content

  • Keith:

    • Improve various in-game cutscenes (animations, cameras, post-processing)

  • Diego:

    • Scorch: Tighten up valley area & exit segment, add collectable

    • Side of the world & Surreality: Fixes to puzzles and mechanics

    • UI improvements: Quit button & confirmation, loading indicators, social links

    • Setup the demo build

  • Rockley:

    • Fear: Updates to lighting, place the tower in the distance w/ visual aesthetic

    • Side of the world: Add geyser source to jetstream mechanic, add critical path indicator, block-off inaccessible areas

  • Ugurcan:

    • Continue recording shots and editing promo videos

  • Slavko:

    • Implement updated UI mock ups, website and social media assets

Source

Steam News / 26 September 2025

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