Full notes
Full The Longest Tale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- UI and audio
- Gameplay
- Performance
The Longest Tale changes
Here is where the Tale took the team last week...
Chi:
Infiltration: Rework outpost stealth segments for challenge progression
Side of the World: Various puzzle and mechanic fixes
Keith:
Improve various in-game cutscenes (animations, cameras, post-processing)
Can:
Surreality: Finish audio design
Sound design for new torch-hint in-game cutscene
Fixes to various issues w/ audio integration
Sara:
Social planning and management
Discord management
Logistics for upcoming conferences
Diego:
Surreality: Improve compound courtyard stealth segment flow, add gong distraction
Automate demo build, setup config for demo
Fixes to various issues w/ mechanics and integration
Rockley:
Lighting and design fixes and optimizations on various levels
Ugurcan:
Promo shot captures and video editing
Source
Changelog.gg summarizes and formats this update. How we read updates.
