Update archive
Latest Tales of the Laser Knights updates
Search and filter loaded patches, hotfixes, and dev posts. Load more to continue the timeline.
Browse updates
Published changes
Search loaded updates. Filter by source or recency. Open any row for the full patch notes, or load more to continue the timeline.
Demo v0.7.8: Seeing Red, Clean Tech, & Pure Combat Flow
Hey space travelers! 🪐 It’s time for another update as we march closer to polishing up our core demo experience. Version 0.7.8 focuses heavily on environmental storytelling, UI cleanup, and trimming the fat from our co…
Devlog 0.7.7b — UI Glow-Up, Better Questing, and Visual Polish
Version 0.7.7b is focused on one thing: making the game feel better moment-to-moment. This update improves a lot of the interfaces players interact with constantly, adds clarity to progression and quests, and pushes the…
Devlog #7: Deep Dive into the Jungle Planet
Development on the third of our five planned planets—the lush, treacherous Jungle Planet—is officially in full swing. This environment has been a blast to build, offering a vibrant contrast to the more desolate landscap…
Demo Version Update! Graphics, Lighting, Shadows, Environment Updates!
Hello everybody :) Here is a brand-new demo version update ... it's been a while, and some things havve changed in version 0.7.6! Mostly the visuals, be it the new lighting & ambience in all levels (especially the house…
Devlog: Creating a new Endboss
Hello fellow Laser Knights, I have been working on the robot endboss you will meet on the 4th planet - an industrial cloud planet with floating industry complexes and lots of robot enemies ... Here is a little time laps…
The Cat Update!
I’m constantly developing and expanding the universe of Tales of the Laser Knights, and this time I’ve added something extra… fluffy. 🐾 Please welcome Rusthaven’s newest (and arguably cutest) resident: a little cat! Yo…
NPC Behaviours FTW!
A small new update that brings some bugfixes, but also better NPC behaviour: when you need to follow Ramius (or any other NPC later in the game), s/he will wait for & turn towards you if you are not fast enough, and als…
New Demo Version Update 0.7.3 / 0.7.4
Hello everybody <3 I just released the new version 0.7.4 ... and also forgot to tell you about 0.7.3, too ... So without further ado, here is a video on the most important new features ... I have to admit, the best new…
Demo Version Update 0.7.2 ... all about performance!
Here is the newest version of Laser Knights, with lots of performance fixes - I am trying to reach a constant 60Hz on Steam Deck ... and it feels like I am almost there ... ;) still lots of smaller scripts that might ne…
Shrooms & Bushes Update 0.7.1
Here is the newest update, with lots of new bushes, trees, shrooms and other fauna... the world feels more and more alive 🟩🍄🌲 Changelog: added thorn bushes added lots of shrooms! added glowy plants new house plants n…
New Demo Version 0.7.0 is out now! Levels are much more beautiful now
Hello there :) I removed some of the ugly block-out levels, and overhauled the complete level geometry to look more slick, more stylized, and more pleasing ... also lots of smaller player feedback, and some bugfixes! En…
Demo-Version 0.6.9b: FX- & Sound-Update
Hello there, with the newest update, I optimized many of the FX and sounds - lots of player feedback for the Laser Katana© :) Kudos and thank you <3 Emanuel Fitz for creating the new hit sound, which clearly is much "sm…
Epic new Animated Intro!!!
We finally got rid of the ugly old intro with the "wall-of-text" (who reads that stuff anyhooch?)! Nadim "I'm not rude" Arnaout took the time to create an epic animated intro video, which totally reminds me of the good…
Hands on Update, Update 0.6.8j!
Here is the changelog for another update of the demo version for Tales of the Laser Knights: player hand positioning when picking up objects player hand positioning when climbing a ladder start/stop climbing ladders is…
Make the Heavy Attack Great Again!
Hello everybody, I released a small update that has huge impact on the game flow: instead of stopping the Heavy Attack before dashing off a cliff - which somehow felt wrong and broke the game flow - the player has now t…
Video Devlog #1
Hello everybody, here is the first video devlog for Tales of the Laser Knights: Greetings, Denzi
FX Update 0.6.8g
Hello everybody, here is another changelog with many small changes and adjustments, to make the game even more enjoyable and easier for the player to understand what's going on :) endboss 'junker' - increased size, adde…
Community Update 0.6.8b
Hello there, here is a smaller update with some UI adjustments, AI improvements and some minimal graphical changes. Funny physics bug of the week: the endboss could push the player out of the level boundaries ;) Fixed.…
"Welcome to Mos Spicey" Update!
"Welcome to Mos Spicey" Update! Another huge update... this time I updated the graphics completely, desaturated the environment colors, and made the whole world look more slick. I especially enjoy such subtle impacts li…
Xmas / New Year Update 0.6.7a
Thanks for all the feedback! We already fixed a lot of the issues, especially increasing performance on Steam Deck, and adjusting many of the new animations for the player, enemies and NPCs. My favourite new features th…
