Tales of the Laser Knights
Steam News 17 March 20251y ago

Make the Heavy Attack Great Again!

Hello everybody, I released a small update that has huge impact on the game flow: instead of stopping the Heavy Attack before dashing off a cliff - which somehow felt wrong and broke the game flow - the player has now t…

Update log

Full Tales of the Laser Knights update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello everybody,

Extracted changes

0 fixes3 additions0 changes0 removals
  • Store
  • UI and audio
addeditems: add 'up' force on spawn
addedUI: new background frames for main menu, message box, tutorial UI
addedUI: new game - mark existing save slots red, to warn the player from overwriting the save game

I released a small update that has huge impact on the game flow: instead of stopping the Heavy Attack before dashing off a cliff - which somehow felt wrong and broke the game flow - the player has now the chance to dash back towards the save ground he just left accidentally ;)

  • heavy attack: does not stop anymore if near a cliff

  • heavy attack: if player moves off a cliff, s/he can still move for 0.2sec afterwards (to dash back to save ground)

  • physics: easier to dash/move back to save ground, if player moves off a cliff

  • items: add 'up' force on spawn

  • plant pots can be destroyed

  • UInew background frames for main menu, message box, tutorial UI
  • CosmeticUI: new gamemark existing save slots red, to warn the player from overwriting the save game

Have fun, Greetings <3

Denzi

Source

Steam News / 17 March 2025

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