Update log
Full Tales of the Laser Knights update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everybody :)
Extracted changes
- Gameplay
- Maps
- Performance
Here is a brand-new demo version update ... it's been a while, and some things havve changed in version 0.7.6!
Mostly the visuals, be it the new lighting & ambience in all levels (especially the houses), or the shadows, or the better environment textures, or all the fixes that came in between ...
There is still a lot to do ... but enough to enjoy a new adventure in space, with Zack - your friendly Laser Knight from the neighbourhood planet ;)
Greetings,
Denzi!
Changelog
new enviroment textures (less toon-ish, more "realistic")
new player-focused lighting with more ambience in all levels, and a soft vignette on top
added blob shadow for player, enemies, and NPC's (better visibility of units)
more lights (e.g. obelisks, lamps in houses)
player input is more precise, reacts even faster (feels less "float-y")
added lots of roads to many levels and the desert planet main map
lots of AI behaviour changes (more natural behaviour while turning)
- The Sandwormcompletely new behaviour, now follows the player underground, then breaks out of the ground and attacks all of a sudden
- Cosmeticdecreased size of world 01less is more, focus on core gameplay instead of backtracking and "open-world-ishness"
lots of smaller bugfixes (level loading, performance, etc.)
Source
