Update log
Full Tales of the Laser Knights update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everybody,
Extracted changes
- Gameplay
- Store
- Fixes
- UI and audio
- Balance
- Maps
here is another changelog with many small changes and adjustments, to make the game even more enjoyable and easier for the player to understand what's going on :)
- Cosmeticendboss 'junker'increased size, added details
FX: highlights when enemies attack
FX: highlights when enemies/player is hit
FX: enemies show an "!" icon when they see the player
added new ladder model (more details)
better head rotation towards target
player attacks do stun enemies for 0.2sec
physics: player doesn't need to hold button to lift light objects
lot of text changes and renamings (planets)
fixes to mini-UI (selected item)
fixed swimming rotation when dashing
fixed beam sound would only play once
fixed flying units do spawn their loot in wrong location
fixed snake not being shown behind objects
adjusted snake animations
new app icon and cover artwork
AI balancing
player weapon balancing
balancing: less damage when falling from platforms
removed player target arrow
- map UIfixed mouse zoom
map UI: shows only outlines instead of full rendered map
- map UIadjusted all colors
Have fun! <3
Denzi
Source
