Update log
Full Tales of the Laser Knights update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Performance
- Fixes
We finally got rid of the ugly old intro with the "wall-of-text" (who reads that stuff anyhooch?)!
Nadim "I'm not rude" Arnaout took the time to create an epic animated intro video, which totally reminds me of the good old "Saturday morning cartoons" like Brave Starr, Saber Rider, Teenage Mutant Ninja Turtles ... and of course, my biggest inspiration - Captain Future!
The music composed by Olivér Kovacs - a completely new track! - gives it that epic hollywood'esk feeling, and totally upgrades the "feeling of the game"!
I love it so much ... we even joked about, if we should not stop game development, and start doing an animated series ːsteamhappyː
And here is the changelog for demo version 0.6.9:
epic new animated intro!
- Cosmeticadded some planet detailsbut now with the new intro, they look ugly ... "work-in-progress" :)
- physicschanged gravity behaviour of player (and all units) - feels much smoother to e.g. dash back to save ground when you nearly fell of a cliff
- sound/music optionsadded "main volume" to control the overall volume
- sound/music optionsadjust "min volume" to give a wider range of dynamics (decreased from -30dB to -40dB)
better performance when hitting many objects at the same time (e.g. slashing the plants in front of Zak's farm ;) )
fixed Laser Katana FX interfering with plants field (in front of Zak's farm)
Thanks for your attention, enjoy the intro & have fun with the new version! ːsteamthisː
Denzi <3
Source
