Update log
Full Tales of the Laser Knights update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Balance
- Fixes
- Store
- UI and audio
Here is the newest version of Laser Knights, with lots of performance fixes - I am trying to reach a constant 60Hz on Steam Deck ... and it feels like I am almost there ... ;) still lots of smaller scripts that might need some adjustments, even though they come into use only rarely ... and I have to consider all the side effects, and test, and test, and test .... :)
BTW, I also changed the former heal icon (a cross) to a heart, which makes it much more recognisable.
Lots of other fixes ... hope I didn't invent new ones on the way to a much more stable frame rate :)
Have fun! Denzi
Changelog
health and medikit: heart icon instead of 'cross'
new option: disable 'water refraction effect'
performance on Steam Deck
AI balancing
fixed: player being invisible after being beamed up from a ravine
fixed: items not being shown in UI (spacemap, quick selection)
fixed: audio fading out too soon on some effects
Source
