Update log
Full Tales of the Laser Knights update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Security
I’m constantly developing and expanding the universe of Tales of the Laser Knights, and this time I’ve added something extra… fluffy. 🐾 Please welcome Rusthaven’s newest (and arguably cutest) resident: a little cat!
You’ll meet this furry bundle of joy at the end of the demo, when you enter the town of Rusthaven. Be careful though—cuteness overload may cause you to forget there are still enemies around.
On the technical side, I’ve also improved the AI of both enemies and NPCs. They now respond much more quickly to the player’s actions—instead of pausing for a moment before deciding how to react.
Have fun exploring the updated world of Tales of the Laser Knights—and don’t forget to give the cat some love!
Changelog
added cat
AI: NPCs and enemies do react faster (before: sometimes it took 2-3 sec until units reacted)
applied Unity's newest security fix (happened already in version 0.7.4d on October 3rd)
lots of smaller fixes
Source
