Tales of the Laser Knights
Steam News 23 September 20257mo ago

NPC Behaviours FTW!

A small new update that brings some bugfixes, but also better NPC behaviour: when you need to follow Ramius (or any other NPC later in the game), s/he will wait for & turn towards you if you are not fast enough, and als…

Update log

Full Tales of the Laser Knights update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

7 fixes2 additions0 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
addedA small new update that brings some bugfixes, but also better NPC behaviour: when you need to follow Ramius (or any other NPC later in the game), s/he will wait for & turn towards you if you are not fast enough, and also will continue walking if you are too fast.
addedRamius: added some dialogue when player activated 1st obelisk
fixedfixed: dialogue UI was interfering with player picture
fixedfixed: wrong camera when player entered the main map (camera targetted towards air con)
fixedfixed: trigger enemies sequence even if player leaves first dungeon through entrance (if obelisk quest is unfinished)
fixedfixed: after air con repair - snake spawn FX

A small new update that brings some bugfixes, but also better NPC behaviour: when you need to follow Ramius (or any other NPC later in the game), s/he will wait for & turn towards you if you are not fast enough, and also will continue walking if you are too fast.

Before, NPC's would simply stop moving and wouldn't do anything, as soon as Zak was too far away.

Small but subtle change, that makes the NPC's behaviour feel much better :)

Kudos and thanks to @RetroX for pointing out the bugs, and motivation in general! ;)

Changelog

  • Ramius/NPC's wait correctly for player (turn around, continue walking if player is faster)

  • Ramiusadded some dialogue when player activated 1st obelisk
  • junker end-boss: show shield indicator a little bit longer before starting shield

  • fixed: dialogue UI was interfering with player picture

  • fixed: wrong camera when player entered the main map (camera targetted towards air con)

  • fixed: trigger enemies sequence even if player leaves first dungeon through entrance (if obelisk quest is unfinished)

  • Cosmeticfixed: after air con repairsnake spawn FX
  • Cosmeticfixed: after air con repairsnakes do attack
  • fixed: wind animation on plants

  • fixed: Zak didn't pick up the spaceship keycard if "skipped prologue"

Source

Steam News / 23 September 2025

Open original