Update log
Full Tales of the Laser Knights update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Maps
- Fixes
A small new update that brings some bugfixes, but also better NPC behaviour: when you need to follow Ramius (or any other NPC later in the game), s/he will wait for & turn towards you if you are not fast enough, and also will continue walking if you are too fast.
Before, NPC's would simply stop moving and wouldn't do anything, as soon as Zak was too far away.
Small but subtle change, that makes the NPC's behaviour feel much better :)
Kudos and thanks to @RetroX for pointing out the bugs, and motivation in general! ;)
Changelog
Ramius/NPC's wait correctly for player (turn around, continue walking if player is faster)
- Ramiusadded some dialogue when player activated 1st obelisk
junker end-boss: show shield indicator a little bit longer before starting shield
fixed: dialogue UI was interfering with player picture
fixed: wrong camera when player entered the main map (camera targetted towards air con)
fixed: trigger enemies sequence even if player leaves first dungeon through entrance (if obelisk quest is unfinished)
- Cosmeticfixed: after air con repairsnake spawn FX
- Cosmeticfixed: after air con repairsnakes do attack
fixed: wind animation on plants
fixed: Zak didn't pick up the spaceship keycard if "skipped prologue"
Source
