Update log
Full Tales of the Laser Knights update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everybody <3
Extracted changes
- Gameplay
- UI and audio
- Fixes
- Maps
I just released the new version 0.7.4 ... and also forgot to tell you about 0.7.3, too ...
So without further ado, here is a video on the most important new features ... I have to admit, the best new feature is that - in the demo version - you can skip the prologue and jump right into the action, with your Laser Katana already equipped. Of course, I hope that you will play the full game - but for a demo, I totally understand that players want to immediately see "the juice" of the game.
So, here you are :)
Changelog
prologue can now be skipped by player (demo version only)
- main menu"new game", "load game" & "difficulty" panel - UI icons and better description
AI balancing: bat, junker, flying bug, murgl, and all mwarf variations
fixed player rotation too slow while carrying objects
fixed junker (enemy) movement (legs would jitter around)
fixed AI (enemies) not recognizing the player instantly
fixed effect setup (effects would not be played the first time they were started)
fixed some missing death zones (player would fall for a long time, then get teleported to last save ground)
updated new "Ancient" temple & obelisk geometry/textures
Source
