Tales of the Laser Knights
Steam News 1 September 20258mo ago

New Demo Version Update 0.7.3 / 0.7.4

Hello everybody <3 I just released the new version 0.7.4 ... and also forgot to tell you about 0.7.3, too ... So without further ado, here is a video on the most important new features ... I have to admit, the best new…

Update log

Full Tales of the Laser Knights update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello everybody <3

Extracted changes

5 fixes4 additions0 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Maps
addedI just released the new version 0.7.4 ... and also forgot to tell you about 0.7.3, too ...
addedSo without further ado, here is a video on the most important new features ... I have to admit, the best new feature is that - in the demo version - you can skip the prologue and jump right into the action, with your Laser Katana already equipped. Of course, I hope that you will play the full game - but for a demo, I totally understand that players want to immediately see "the juice" of the game.
addedmain menu: "new game", "load game" & "difficulty" panel - UI icons and better description
fixedfixed player rotation too slow while carrying objects
fixedfixed junker (enemy) movement (legs would jitter around)
fixedfixed AI (enemies) not recognizing the player instantly

I just released the new version 0.7.4 ... and also forgot to tell you about 0.7.3, too ...

So without further ado, here is a video on the most important new features ... I have to admit, the best new feature is that - in the demo version - you can skip the prologue and jump right into the action, with your Laser Katana already equipped. Of course, I hope that you will play the full game - but for a demo, I totally understand that players want to immediately see "the juice" of the game.

So, here you are :)

Changelog

  • prologue can now be skipped by player (demo version only)

  • main menu"new game", "load game" & "difficulty" panel - UI icons and better description
  • AI balancing: bat, junker, flying bug, murgl, and all mwarf variations

  • fixed player rotation too slow while carrying objects

  • fixed junker (enemy) movement (legs would jitter around)

  • fixed AI (enemies) not recognizing the player instantly

  • fixed effect setup (effects would not be played the first time they were started)

  • fixed some missing death zones (player would fall for a long time, then get teleported to last save ground)

  • updated new "Ancient" temple & obelisk geometry/textures

Source

Steam News / 1 September 2025

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