Update log
Full Tales of the Laser Knights update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello there :) I removed some of the ugly block-out levels, and overhauled the complete level geometry to look more slick, more stylized, and more pleasing ... also lots of smaller player feedback, and some bugfixes!
Extracted changes
- Gameplay
- Performance
- UI and audio
- Fixes
Enjoy! Play the Demo! And don't forget to wishlist! :)
Changelog:
added lots of "more beautiful" level geometry --> desert ground, rocks, mountains, trees
new "player was hit" effect
improved sand shader, made it more distinguishable from "normal environment"
increased "Ambient Occlusion"
player voice: less played while dashing
junker (endboss) --> indicate "shield turn off" with 3 light indicators (before, only "turn on" was indicated)
junker (endboss) --> fixed lights & window not showing hit highlight
some level flow adjustments
fixed "sandfall" being more animated, more moving
fixed player not showing "chest open" animation
Source
