Update log
Full Tales of the Laser Knights update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello there,
Extracted changes
- Store
- UI and audio
- Gameplay
- Fixes
with the newest update, I optimized many of the FX and sounds - lots of player feedback for the Laser Katana© :)
Kudos and thank you <3 Emanuel Fitz for creating the new hit sound, which clearly is much "smoother" and fits the other weapon sounds better... but most important, it will not distract the player anymore... the old sound was taken from a SFX asset pack from the Unity asset store, and actually sounded much more like a laser gun shot. Which after a while, drove me nuts :D
Here is the changelog for version 0.6.9b:
added new Laser Katana© hit sound (created by Emanuel Fitz https://www.emanuelfitz.de/game-audio)
added new endboss destruction FX
added new endboss hit FX
optimized "enemy disappears" sound (now more of a "plopp" sound :))
optimized pacing of "defeat an endboss" sequence (camera, sound, FX)
optimized player min. movement animation
- Cosmeticoptimized item descriptions & tutorial pacingdon't tell the player too much too early ;)
optimized pacing of some dialoges (Ramius, Uncle Bill)
optimized: NPC's don't rotate towards player if they don't see him (Uncle Bill, Trader Jane)
fixed: no more "pick-up" animation while player is dashing
fixed: cardbox texturing / model (in the farms' basement)
fixed: sometimes enemies stop being animated, and wander around like statues :)
fixed: Zack would not unsheath his Laser Katana© during upgrade animation
lots of engine & SDK updates
Thanks for your attention, Greetings Denzi <3
PS: I had the honour to be interviewed by Christen from Indiegame Origin - thank you, it was a pleasure! <3 :)
👉 https://indiegameorigin.com/blog/space-laser-katanas-how-tales-of-the-laser-knights-came-to-be
PPS: Here is some footage from the endbosses I have been working on :)
Source
