Update log
Full Tales of the Laser Knights update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello there,
Extracted changes
- UI and audio
- Fixes
- Balance
- Gameplay
- Store
- Maps
here is a smaller update with some UI adjustments, AI improvements and some minimal graphical changes.
Funny physics bug of the week: the endboss could push the player out of the level boundaries ;) Fixed.
I also have to thank @JohnsSoothingPixels for some of the feedback and bugs he found - check out his twitch channel, and the video where he did a Laser Knights demo playthrough! <3
@JohnsSoothingPixels on Twitch
Thanks for the support!
Greetings, Denzi
Changelog
new "boss health" and "laser katana upgrade" UI elements
added rock stairs (instead of metal stairs, which don't make any sense in the middle of the desert)
added glowy eyes to snakes
better AI movement handling (less jittering in some certain cases - but still not fully fixed)
Trader Jane's shop interieur painting
cannot upgrade when near enemies or not on save ground (player & katana)
during dialogues & menus, the camera stays in active movement
during dialogues & menus, particle FX will continue to play (only decorative, "unimportant" FX)
input: dodging always uses "full speed", even if player is standing still
fixed: player would get stuck after climbing a ladder
fixed: player would not rotate after cutscene, or after using an item
fixed: player could get pushed out of the level by end boss (Junker)
- fixedwhen starting a new game, difficulty settings could not be selected (gamepad)
fixed: enemies and NPC's cannot be pushed by physics objects that are carried by the player
fixed: map UI displays Zak and NPC's on top of locations
fixed: spacemap UI shows "machine parts" instead of "engine parts"
Source
