Tales of the Laser Knights
Steam News 27 January 20251y ago

Community Update 0.6.8b

Hello there, here is a smaller update with some UI adjustments, AI improvements and some minimal graphical changes. Funny physics bug of the week: the endboss could push the player out of the level boundaries ;) Fixed.…

Update log

Full Tales of the Laser Knights update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello there,

Extracted changes

9 fixes3 additions2 changes0 removals
  • UI and audio
  • Fixes
  • Balance
  • Gameplay
  • Store
  • Maps
changedhere is a smaller update with some UI adjustments, AI improvements and some minimal graphical changes.
fixedFunny physics bug of the week: the endboss could push the player out of the level boundaries ;) Fixed.
addednew "boss health" and "laser katana upgrade" UI elements
addedadded rock stairs (instead of metal stairs, which don't make any sense in the middle of the desert)
addedadded glowy eyes to snakes
fixedbetter AI movement handling (less jittering in some certain cases - but still not fully fixed)

here is a smaller update with some UI adjustments, AI improvements and some minimal graphical changes.

Funny physics bug of the week: the endboss could push the player out of the level boundaries ;) Fixed.

I also have to thank @JohnsSoothingPixels for some of the feedback and bugs he found - check out his twitch channel, and the video where he did a Laser Knights demo playthrough! <3

@JohnsSoothingPixels on Twitch

Thanks for the support!

Greetings, Denzi

Changelog

  • new "boss health" and "laser katana upgrade" UI elements

  • added rock stairs (instead of metal stairs, which don't make any sense in the middle of the desert)

  • added glowy eyes to snakes

  • better AI movement handling (less jittering in some certain cases - but still not fully fixed)

  • Trader Jane's shop interieur painting

  • cannot upgrade when near enemies or not on save ground (player & katana)

  • during dialogues & menus, the camera stays in active movement

  • during dialogues & menus, particle FX will continue to play (only decorative, "unimportant" FX)

  • input: dodging always uses "full speed", even if player is standing still

  • fixed: player would get stuck after climbing a ladder

  • fixed: player would not rotate after cutscene, or after using an item

  • fixed: player could get pushed out of the level by end boss (Junker)

  • fixedwhen starting a new game, difficulty settings could not be selected (gamepad)
  • fixed: enemies and NPC's cannot be pushed by physics objects that are carried by the player

  • fixed: map UI displays Zak and NPC's on top of locations

  • fixed: spacemap UI shows "machine parts" instead of "engine parts"

Source

Steam News / 27 January 2025

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