Tales of the Laser Knights
Steam News 20 January 20251y ago

"Welcome to Mos Spicey" Update!

"Welcome to Mos Spicey" Update! Another huge update... this time I updated the graphics completely, desaturated the environment colors, and made the whole world look more slick. I especially enjoy such subtle impacts li…

Update log

Full Tales of the Laser Knights update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes9 additions3 changes0 removals
  • Gameplay
  • Performance
  • Store
  • Fixes
addedAnother huge update... this time I updated the graphics completely, desaturated the environment colors, and made the whole world look more slick. I especially enjoy such subtle impacts like the "dungeon light" that surrounds the player while inside dungeons: it makes the whole scenery look much more dynamic, and the glowing eyes of the new enemy models are popping out even more.
addedI also was not sure if I should add the ability to swim because I didn't see the need to do it; now that I implemented it in some kind of rage coding ;) I am super happy with the results... it's fun to swim, and also not overused - only 2 level at the moment.
addedHave fun with the "new world" - the game looks and feels completely different now <3
addedplayer: added dungeon light spotting player while in dungeons
changedplayer: smoother movement when stepping up or down (e.g. on rocks)
changedplayer: moved camera more towards player (also for boss fight)

"Welcome to Mos Spicey" Update!

Another huge update... this time I updated the graphics completely, desaturated the environment colors, and made the whole world look more slick. I especially enjoy such subtle impacts like the "dungeon light" that surrounds the player while inside dungeons: it makes the whole scenery look much more dynamic, and the glowing eyes of the new enemy models are popping out even more.

I also was not sure if I should add the ability to swim because I didn't see the need to do it; now that I implemented it in some kind of rage coding ;) I am super happy with the results... it's fun to swim, and also not overused - only 2 level at the moment.

Have fun with the "new world" - the game looks and feels completely different now <3

Greetings, Denzi

Changelog

  • player: can swim

  • playeradded dungeon light spotting player while in dungeons
  • player: smoother movement when stepping up or down (e.g. on rocks)

  • player: moved camera more towards player (also for boss fight)

  • worldall houses & all rocks have new models & textures
  • worldadded two water levels
  • worldadded Three-Eyed Fish
  • worldadded piles of sand (units move slower while passing sand)
  • options: lightrays can be set in options (full, simple, off)

  • graphics: huge performance increase

  • graphics: overhauled textures, models, FX, desaturated all materials

  • graphicsnew item models (machine part, engine part, medikit, repair set, spice, moxies)
  • graphicsfixed sort order of FX (e.g. heat haze, fog, etc.)
  • graphics: more detailled models for enemies (mwarf, flying bug, bat, junker)

  • AI adjustments

  • fixed: spice rocks being broken after re-entering a room

Source

Steam News / 20 January 2025

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