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- Temple of Eternal Suffering
Development Update 29 - Melee combat revamp pt.2
Hi, more work on the melee combat, I've added new 2h sword animations, changed 2h Sword special attack to be a AoE attack. Updated Enemy Hit reactions while taking damage from ranged and melee attacks. Changed Dash logi…
Announcement12 changesBalanceGameplay - Temple of Eternal Suffering
Development Update 28 - Melee combat system revamp and more impactful combat!
Hi, another pretty big week for updates, this time I'm revamping the melee combat system and movement. While ranged combat feels great, I feel that the melee system was a bit left behind, right now it's still a work in…
Announcement11 changesGameplayUI/audio - Temple of Eternal Suffering
Development Update 27 - Big gameplay adjustments. New item and skill logic.
Hi, this week I've made some pretty big gameplay adjustments. The game is easier at the beginning of a dungeon run, but because of limited Health resources it gets more punishing depending of how you play. I've also add…
Announcement13 changesFixBalance - Temple of Eternal Suffering
Development Update 26 - New visuals for Minigun Frame Skill + other updates.
Hi! This week was focused mostly on preparing new Steam Store assets (a new teaser trailer, GIFs, and screenshots) ahead of the Steam Bullet Fest. However, I still managed to squeeze in a few game updates. Now that the…
Store8 changesGameplayUI/audio - Temple of Eternal Suffering
Development Update 25 - New Frame Attachments
Hi, new week and another round of updates! I've been modelling and animating new Mech attachments (mech suit skills) and a new Enviro Prop light and implementing them. Also, I have updated some post process and graphic…
Announcement9 changesGameplayUI/audio - Temple of Eternal Suffering
New name for the game!
Huge News! I've changed the name of my Sci-Fi ARPG Roguelite game to: Frame of Suffering Over the past few months, I've been thinking about the identity of the project and finally landed on a name that perfectly encapsu…
Patch notes4 changesGameplayServer - Temple of Eternal Suffering
Development Update 24 - New Frame armor parts and visual updates
Hi, this time I have worked on the visuals for the new Mech skill attachment (model, animations), created new skill VFX and added new Mech parts (Arms and Head). Aside from that, some bug fixes and adjustments. Fixed mu…
Announcement9 changesFixGameplay - Temple of Eternal Suffering
Development Update 23 - New Mech attachments and ground damage updates.
Hi, this time I have added a new Mech Suit attachment skill that visually attaches to the Mech, something like weapons in Armored Core - has it's own deploy and fire animations. I have also updated how ground damage wor…
Announcement17 changesBalanceGameplay - Temple of Eternal Suffering
Development Update 22 - Separate Mech Stat Calculation and Inventory UI updates
Hi, this week I have updated the Stat calculation logic to calculate Mech stats separately from the character, so basically the Mech works almost like a separate character, with his own stats, skills and equipment. I've…
Announcement13 changesFixUI/audio - Temple of Eternal Suffering
Development Update 21 - Mech Suit with it's own Equipment and Armor Parts
Hi, this time I'm working on the Mech Suit logic. Mainly inventory and equipment, right now I have added logic for switching Mech suit armor parts and equipping separate weapons for the Mech suit. I'm also updating logi…
Announcement11 changesFixBalance - Temple of Eternal Suffering
Development Update 20 - Bug fixes and Optimization
Hi, this week was HEAVY on log fixes and optimization. I've managed to fix 90% of bugs/warning from the current state of the game - it's good to do a pass like that from time to time so that the game code is clean and t…
Announcement16 changesFixPerformance - Temple of Eternal Suffering
Development Update 19 - New laser pointer targeting for ranged weapons and more
Hi, this week I've added Tank Aiming when in Mech and laser pointer logic for all ranged weapons. I've also added (Reworked) throw weapon type to be more impactful, with new sounds and visuals. Aside from that more opti…
Event13 changesFixPerformance - Temple of Eternal Suffering
Development Update 18 - New Weapon type (Gun), and improved combat.
Hi, this time a lot of improvements to Melee and Ranged combat, as well as added more logic for guns in the game with a reload and clip size mechanic. Added enemy trace logic for Melee attacks Added camera follow logic,…
Announcement14 changesFixGameplay - Temple of Eternal Suffering
Development Update 17 - New Combat UI and basic attack updates!
Hi, this week I've updated the Combat UI Visuals and added a bunch of logic for different meters and out of resource visual warnings. Additionally I have simplified basic attack logic, and started to add a new weapon ty…
Announcement14 changesUI/audioBalance - Temple of Eternal Suffering
Development Update 16 - New Animations and Melee attack logic
Hi, back to some in-engine work. This time I have imported a new model for the Mech Suit, updated all Mech animations to match the new base model and added new enter and exit Mech VFX. Aside from that some bigger change…
Announcement12 changesFixGameplay - Temple of Eternal Suffering
Development Update 15 - Mech Suit and UI Improvements
Hi, over the past week I've been adding a new huge mechanic in to the game! Now you will be able to equip your own Mech Suit! It will basically work as a secondary character with his own stats and mech parts that will b…
Announcement20 changesBalanceGameplay






