Full notes
Full Temple of Eternal Suffering update
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What changed
- Gameplay
- UI and audio
- Balance
Temple of Eternal Suffering changes
Hi, this time a lot of improvements to Melee and Ranged combat, as well as added more logic for guns in the game with a reload and clip size mechanic.
Added enemy trace logic for Melee attacks
Added camera follow logic, from player to cursor.
Added new Mech Cooldown logic after exiting the Mech Suit. Fixed bug that in certain situations duplicated the Mech Suit. Added new Mech Suit Available warning on combat UI.
Fixed Boss collision channel. Added logic for informing enemy group when one of them takes damage outside view range.
Added multiple projectiles support for shotgun weapon. Fixed Enviro decorator collisions for projectiles. Deleted unused audio files. Added new audio files. Added support for new gun projectiles to destroy chests.
Updated Gun Tooltip calculations for DPS stat taking projectile count in to consideration. Updated follow camera values.
Updated Combat UI Special Weapon attack icon refresh after weapon change. Updated Mech ready icon notifications. Added delay to Blood Effects to mitigate CPU spikes.
Added base for new Ranged Weapon Clip Size logic and reload logic.
Added new Mech Gun Animations. Added new ranged weapon reload logic.
Added new Gun Reload animation. Added new reload SFX.
Added logic to detect when ranged weapon is equipped. Prepared base for adding Laser Pointer to ranged weapons.
Added Laser pointer logic for gun weapons. Updated Shoot direction logic.
Updated rotation for special 2h Sword attack. Added new paperdoll and character ranged weapon slots. Added logic to trach current ammo amount and clip size on UI Combat Screen. Thank you for reading this Dev Update, and I will see you in the next one :)
Michael
Source
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