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Steam News6 April 20263mo ago

Development Update 18 - New Weapon type (Gun), and improved combat.

Hi, this time a lot of improvements to Melee and Ranged combat, as well as added more logic for guns in the game with a reload and clip size mechanic.

Full notes

Full Temple of Eternal Suffering update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix12 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Balance
addedHi, this time a lot of improvements to Melee and Ranged combat, as well as added more logic for guns in the game with a reload and clip size mechanic.
addedAdded enemy trace logic for Melee attacks
addedAdded camera follow logic, from player to cursor.
addedAdded new Mech Cooldown logic after exiting the Mech Suit. Fixed bug that in certain situations duplicated the Mech Suit. Added new Mech Suit Available warning on combat UI.
fixedFixed Boss collision channel. Added logic for informing enemy group when one of them takes damage outside view range.
addedAdded multiple projectiles support for shotgun weapon. Fixed Enviro decorator collisions for projectiles. Deleted unused audio files. Added new audio files. Added support for new gun projectiles to destroy chests.

Temple of Eternal Suffering changes

addedHi, this time a lot of improvements to Melee and Ranged combat, as well as added more logic for guns in the game with a reload and clip size mechanic.
addedAdded enemy trace logic for Melee attacks
addedAdded camera follow logic, from player to cursor.
addedAdded new Mech Cooldown logic after exiting the Mech Suit. Fixed bug that in certain situations duplicated the Mech Suit. Added new Mech Suit Available warning on combat UI.
fixedFixed Boss collision channel. Added logic for informing enemy group when one of them takes damage outside view range.

Hi, this time a lot of improvements to Melee and Ranged combat, as well as added more logic for guns in the game with a reload and clip size mechanic.

  • Added enemy trace logic for Melee attacks

  • Added camera follow logic, from player to cursor.

  • Added new Mech Cooldown logic after exiting the Mech Suit. Fixed bug that in certain situations duplicated the Mech Suit. Added new Mech Suit Available warning on combat UI.

  • Fixed Boss collision channel. Added logic for informing enemy group when one of them takes damage outside view range.

  • Added multiple projectiles support for shotgun weapon. Fixed Enviro decorator collisions for projectiles. Deleted unused audio files. Added new audio files. Added support for new gun projectiles to destroy chests.

  • Updated Gun Tooltip calculations for DPS stat taking projectile count in to consideration. Updated follow camera values.

  • Updated Combat UI Special Weapon attack icon refresh after weapon change. Updated Mech ready icon notifications. Added delay to Blood Effects to mitigate CPU spikes.

  • Added base for new Ranged Weapon Clip Size logic and reload logic.

  • Added new Mech Gun Animations. Added new ranged weapon reload logic.

  • Added new Gun Reload animation. Added new reload SFX.

  • Added logic to detect when ranged weapon is equipped. Prepared base for adding Laser Pointer to ranged weapons.

  • Added Laser pointer logic for gun weapons. Updated Shoot direction logic.

  • Updated rotation for special 2h Sword attack. Added new paperdoll and character ranged weapon slots. Added logic to trach current ammo amount and clip size on UI Combat Screen. Thank you for reading this Dev Update, and I will see you in the next one :)

    Michael

Source

Steam News / 6 April 2026

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