Full notes
Full Temple of Eternal Suffering update
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What changed
- Gameplay
- UI and audio
Temple of Eternal Suffering changes
Hi, new week and another round of updates!
I've been modelling and animating new Mech attachments (mech suit skills) and a new Enviro Prop light and implementing them. Also, I have updated some post process and graphic settings to make everything look a bit more sharper.
Prepared base for new Mech Mobility Thruster skill.
Added new Mobility Thruster mesh and updated Attachment Logic. Added new Attachment animations.
Updated Mobility Thruster mesh, added new VFX, updated animations. Changed Attachment weapons socket locations.
Added new light stand asset. Updated light placement on dungeon segments and light settings. Updated post process settings. Assigned animation for Mech Head dropped item.
Added new Mech Arms dropped item animation. Prepared base for new Mech minigun skill. Updated Light Stand asset.
Updated Minigun Skill logic. Updated Skill projectile logic for continuous damage. Removed test horde event from start room. Moved projectile specific sounds to the master skill projectile BP. Added more God Mode variables.
Updated game settings. Moved nav bounds to persistent level. Updated Main menu bar UI. Turned off collisions for weapons in Mech Suit.
Thank you for reading this Dev Update, and I will see you in the next one :)
Wojtek Michael Wisniewski
Source
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