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Steam News29 June 20267d ago

Development Update 29 - Melee combat revamp pt.2

Hi, more work on the melee combat, I've added new 2h sword animations, changed 2h Sword special attack to be a AoE attack. Updated Enemy Hit reactions while taking damage from ranged and melee attacks.

Full notes

Full Temple of Eternal Suffering update

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What changed

0 fixes10 additions2 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
addedHi, more work on the melee combat, I've added new 2h sword animations, changed 2h Sword special attack to be a AoE attack. Updated Enemy Hit reactions while taking damage from ranged and melee attacks. Changed Dash logic to fix an issue that sometimes the hero could dash underground and updated melee weapons swing trails visuals. A lot has changed, but I'm still updating it more to get the feel right!
addedAdded new 2h sword root motion attack animations.
addedUpdated 2h sword animations. Added logic for checking if Gamepad or MaK are connected. Added switch for attack logic depending on the input device. Updating melee weapon trail particle.
addedAdded new sword trail texture. Updated Trail visuals.
addedAdded new 2h sword animations and sound effects. Added logic for multiple damage windows with a single animation. Added new OnHit Enemy Animations. Updated Weapon Trail Effects.
addedAdded logic to check from what source the damage is from and firing the correct On Hit Enemy animation. Added more root motion hit animations.

Temple of Eternal Suffering changes

addedHi, more work on the melee combat, I've added new 2h sword animations, changed 2h Sword special attack to be a AoE attack. Updated Enemy Hit reactions while taking damage from ranged and melee attacks. Changed Dash logic to fix an issue that sometimes the hero could dash underground and updated melee weapons swing trails visuals. A lot has changed, but I'm still updating it more to get the feel right!
addedAdded new 2h sword root motion attack animations.
addedUpdated 2h sword animations. Added logic for checking if Gamepad or MaK are connected. Added switch for attack logic depending on the input device. Updating melee weapon trail particle.
addedAdded new sword trail texture. Updated Trail visuals.
addedAdded new 2h sword animations and sound effects. Added logic for multiple damage windows with a single animation. Added new OnHit Enemy Animations. Updated Weapon Trail Effects.

Hi, more work on the melee combat, I've added new 2h sword animations, changed 2h Sword special attack to be a AoE attack. Updated Enemy Hit reactions while taking damage from ranged and melee attacks. Changed Dash logic to fix an issue that sometimes the hero could dash underground and updated melee weapons swing trails visuals. A lot has changed, but I'm still updating it more to get the feel right!

  • Added new 2h sword root motion attack animations.

  • Updated 2h sword animations. Added logic for checking if Gamepad or MaK are connected. Added switch for attack logic depending on the input device. Updating melee weapon trail particle.

  • Added new sword trail texture. Updated Trail visuals.

  • Added new 2h sword animations and sound effects. Added logic for multiple damage windows with a single animation. Added new OnHit Enemy Animations. Updated Weapon Trail Effects.

  • Added logic to check from what source the damage is from and firing the correct On Hit Enemy animation. Added more root motion hit animations.

  • Updated Ranged enemy AI

  • Updated RM Dash logic. Changing Ranged weapon dash logic.

  • Added new 2h Sword special RM attack animation. Changed ranged weapon dash logic.

  • Added new Special attack 2h sword animations and added new skill logic. Removed unused stat cards. Added new 2h Sword skill particle. Updated Ground damage logic. Replaced all 2h sword assets special animations with new one.

  • Added new pushback from Hit animation logic. Updated Special attack activation requirement to make it more fluid in combat. Adjusted Energy wave particle.

  • Added anim freeze upon hit logic. Added hero capsule for damage to enemy check while using melee weapons.

Thank you for reading this Dev Update, and I will see you in the next one :)

Wojtek Michael Wisniewski

Source

Steam News / 29 June 2026

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