Full notes
Full Temple of Eternal Suffering update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- UI and audio
- Balance
Temple of Eternal Suffering changes
Hi! This week was focused mostly on preparing new Steam Store assets (a new teaser trailer, GIFs, and screenshots) ahead of the Steam Bullet Fest. However, I still managed to squeeze in a few game updates.
Now that the store page is updated, I'm turning all of my focus back to game development so I can hopefully have a demo build ready by the end of the year.
Updated Mobility Thruster Mesh
Added new Minigun Mech attachment mesh. Added new attack animation. Added support for looping attachment attack animations. Created new Gun Smoke particle. Changed projectile spawn points in Mech Attachments.
Added new plasma cannon and minigun icons. Added new minigun sounds. Fixed issue with throw weapons in Mech decorator projectile spawn. Updated skill cooldowns.
Turned off debug spheres in some Blueprints. Updated item stats.
Turned off passive health regen for human. Removed card skill updates from skill injector. Updated Critical health indicator and added logic for turning it off after death.
Added sound on player death. Updated Crit Indicator logic to not check for crit health in Temple Entrance.
Thank you for reading this Dev Update, and I will see you in the next one :)
Wojtek Michael Wisniewski
Source
Changelog.gg summarizes and formats this update. How we read updates.
