Full notes
Full Temple of Eternal Suffering update
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What changed
- Gameplay
- UI and audio
- Balance
Temple of Eternal Suffering changes
Hi, another pretty big week for updates, this time I'm revamping the melee combat system and movement. While ranged combat feels great, I feel that the melee system was a bit left behind, right now it's still a work in progress, but melee combat will be more impactful and animation based, with an addition of a simple combo system. Aside from this I have added a base for a more impactful hit reaction for enemies and hide cursor logic for when using melee weapons.
Implementing new Mech handling and overheat stats.
Added new Mech stats to item tooltip.
Added new Mech stat to Stat Card update. Added New mech stats to all UI screens with stats.
Added new on hit animations. Updating enemy on hit logic.
Updated 2h sword root motion animation. Added logic to set if Enemy hit animations should use root motion or be applied only to the upper part of the body.
Updating basic attack, turn in place logic for attacking with melee weapons.
Updating melee attack logic (change to movement direction attack)
Added RM Dash animation. Updating dash and turn in place logic.
Changed camera behavior when using melee weapons. Added logic to clear turn in place anims. Prepared base for mouse cursor hide when melee weapon is equipped and on screen position offset position when ranged weapon is equipped. Removed root motion from turn in place anims.
Added logic to hide mouse cursor when melee weapon is equipped. Fixed issue with setting new cursor position when using ranged weapon. Extended on screen duration of the picked up item info box.
Thank you for reading this Dev Update, and I will see you in the next one :)
Wojtek Michael Wisniewski
Source
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