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Steam News30 March 20263mo ago

Development Update 17 - New Combat UI and basic attack updates!

Hi, this week I've updated the Combat UI Visuals and added a bunch of logic for different meters and out of resource visual warnings.

Full notes

Full Temple of Eternal Suffering update

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What changed

0 fixes9 additions5 changes0 removals
  • UI and audio
  • Balance
  • Performance
  • Gameplay
addedHi, this week I've updated the Combat UI Visuals and added a bunch of logic for different meters and out of resource visual warnings. Additionally I have simplified basic attack logic, and started to add a new weapon type (Gun type).
changedUpdated UI Item tooltip.
changedUpdated crit chance logic.
changedUpdated Item Tooltip and item generation logic.
addedUpdated Loot generation item level calculation logic. Added invulnerable state after entering and exiting the Mech suit. Prepared base for Overheat progress bar material.
addedAdded Mech Overheat shader and logic for Overheat update.

Temple of Eternal Suffering changes

addedHi, this week I've updated the Combat UI Visuals and added a bunch of logic for different meters and out of resource visual warnings. Additionally I have simplified basic attack logic, and started to add a new weapon type (Gun type).
changedUpdated UI Item tooltip.
changedUpdated crit chance logic.
changedUpdated Item Tooltip and item generation logic.
addedUpdated Loot generation item level calculation logic. Added invulnerable state after entering and exiting the Mech suit. Prepared base for Overheat progress bar material.

Hi, this week I've updated the Combat UI Visuals and added a bunch of logic for different meters and out of resource visual warnings. Additionally I have simplified basic attack logic, and started to add a new weapon type (Gun type).

  • Updating procedural item generation and scoring logic

  • Updated UI Item tooltip.

  • Updated crit chance logic.

  • Updated Item Tooltip and item generation logic.

  • Updated Loot generation item level calculation logic. Added invulnerable state after entering and exiting the Mech suit. Prepared base for Overheat progress bar material.

  • Added Mech Overheat shader and logic for Overheat update.

  • Updated Combat UI. Added logic for warnings when there is not sufficient energy, stamina or when Mech is overheated.

  • Switched Combat UI layer order.

  • Changed animation layer blend for turn in place Mech anims. Changed Skill Injector pickup type to Interact. Added additional check for Special attacks to not launch another one when the current animation is playing. Added calls to UI for insufficient energy and stamina.

  • Prepared base for new weapon type - Short Shotgun

  • Added new Short Shotgun animations. Added new base logic for gun attacks and projectile spawns from gun barrels.

  • Enabled mesh rotation animation blend for Combat Idle animations.

  • Changed Logic for calculating attack speed and simplified basic attack logic. Changed Animation Montages settings. Updated how Attack speed is calculated for tooltips.

  • Added new gun sounds. Changed weapon projectile collisions. Updated Gun animations. Updated 2h sword special attack animation logic. Thank you for reading this Dev Update, and I will see you in the next one :)

    Michael

Source

Steam News / 30 March 2026

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