Full notes
Full Temple of Eternal Suffering update
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What changed
- Performance
- Gameplay
- UI and audio
- Events
- Balance
Temple of Eternal Suffering changes
Hi, this week I've added Tank Aiming when in Mech and laser pointer logic for all ranged weapons. I've also added (Reworked) throw weapon type to be more impactful, with new sounds and visuals. Aside from that more optimization and bug fixes :)
Fixed Skill use when reloading. Moved skill cancelation when no Special Attack is equipped to main character so that even without a Special Attack you can cancel skill usage. Prepared base for Ranged attack line trace for better aiming when in Mech.
Updated Ranged Targeting trace logic.
Updated Characters aim offset. Added Ranged weapon targeting trace material.
Updated Hero Ranged weapon line trace logic, visuals. Updated Aim offset to work with Mech suit and new trace logic.
Updated Throw Dagger targeting logic to work with the new laser and trace system. Added Throw dagger to Paladin character.
Laser Pointer adjustments.
Added pushback to enemies on mech landing. Added Throw Weapon reload animation. Added smoother rotation when moving without a Mech. Updated 2h Sword attack animations. Added reload logic for Throw Weapons. Prepared base for displaying Throw weapons behind character.
Updated Floating projectiles logic.
Updated Throw weapon visuals and added new audio SFX. Updated Item Data Table (Changed item names).
Added new SFX for weapons and Dodge. Updated Throw weapon projectile visuals. Updated unarmed combat.
Updated skill cooldowns. Adjusted Throw weapon VFX spawn time. Changed spawn logic for Special Event.
Added capped framerate. Changed when damage to enemy is calculated. Updated hero projectile size. Added failsafe for going back to main main menu from game.
Added missing tags for foley animations. Changed horde event difficulty, Changed Boss HP. Fixed some logged build issues. Thank you for reading this Dev Update, and I will see you in the next one :)
Michael
Source
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