Full notes
Full Temple of Eternal Suffering update
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What changed
- Balance
- Gameplay
- Performance
Temple of Eternal Suffering changes
Hi, this time I have added a new Mech Suit attachment skill that visually attaches to the Mech, something like weapons in Armored Core - has it's own deploy and fire animations. I have also updated how ground damage works, and added logic to have damage over time in area skills.
Added base for new Mech Attachment skill.
Added new sockets for Mech Attachments. WIP preparing Plasma Cannon Mech Skill
Added new Temp Plasma Cannon skill mesh. Added aim offset logic for new skill mesh asset.
Added Delayed (Based on Mech Handling) skill targeting circle logic when in Mech Suit and using targeting skill.
Updated test Plasma Cannon mesh. Added new plasma cannon animations. Added logic for switching between targeting attack location and weapon idle for Plasma Cannon.
Updated Plasma Cannon animations. Added base for switching skill visibility between Mech and Body Skills.
Updated logic to Switch skill visibility between Mech and Body Skills. Up[dated skill adding logic to remove old unused skill actors and components.
Added logic for spawning Mech skills on the Enviro Mech model and prepared base for spawning Skill meshes on the paperdoll model.
Added logic for updating Mech Skill Attachments in paperdoll scene. Updated Plasma Cannon mesh and animations.
Updated Plasma Cannon Animations. Updated Plasma Cannon skill animation and deploy logic.
Created master skill projectile Bleuprint, moved all projectile logic to one blueprint.
Prepared base for ground damage over time effects. Changed asset names. Prepared Plasma Cannon ground damage actor.
Moved Ground damage and loop ground damage to one Master Blueprint. Replaced old ground damage actors to the new one in all skills. Removed unused assets. Added new Burning ground circle particle fx. Updated few particle materials render order.
Changed Mech Boss laser damage to new Bleuprint
Added extended decal logic for ground damage. Updated Mech boss laser attack to work with new ground damage logic.
Changed all Mech Boss Ground Damage Actors to a instanced Ground Damage master. Thank you for reading this Dev Update, and I will see you in the next one :)
Wojtek Michael Wisniewski
Source
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