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Steam News4 May 20262mo ago

Development Update 22 - Separate Mech Stat Calculation and Inventory UI updates

Hi, this week I have updated the Stat calculation logic to calculate Mech stats separately from the character, so basically the Mech works almost like a separate character, with his own stats, skills and equipment.

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Full Temple of Eternal Suffering update

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What changed

1 fix9 additions3 changes0 removals
  • UI and audio
  • Balance
  • Gameplay
changedHi, this week I have updated the Stat calculation logic to calculate Mech stats separately from the character, so basically the Mech works almost like a separate character, with his own stats, skills and equipment. I've also updated the Inventory UI so that you can switch between the Character and Mech inventory.
changedUpdated stat calculations for mech suit equipment for Energy, Stamina and passive regenerations. Update stamina and energy consumption for dashing or using skills and special attacks.
addedUpdated all Mech stat calculations. Added new Stats to character UI Screen. Updated logic for updating character stat screen.
addedAdded logic for switching inventory from Hero to Mech in UI.
addedAdded Mech and Base Body UI Switch for stats, items and paperdoll screen.
fixedUpdated Mech and Body locomotion animation speed. Fixed issue with paperdoll weapon clear when nothing is equipped. Added slight screen rotation for main camera depending on the cursor position.

Temple of Eternal Suffering changes

changedHi, this week I have updated the Stat calculation logic to calculate Mech stats separately from the character, so basically the Mech works almost like a separate character, with his own stats, skills and equipment. I've also updated the Inventory UI so that you can switch between the Character and Mech inventory.
changedUpdated stat calculations for mech suit equipment for Energy, Stamina and passive regenerations. Update stamina and energy consumption for dashing or using skills and special attacks.
addedUpdated all Mech stat calculations. Added new Stats to character UI Screen. Updated logic for updating character stat screen.
addedAdded logic for switching inventory from Hero to Mech in UI.
addedAdded Mech and Base Body UI Switch for stats, items and paperdoll screen.

Hi, this week I have updated the Stat calculation logic to calculate Mech stats separately from the character, so basically the Mech works almost like a separate character, with his own stats, skills and equipment. I've also updated the Inventory UI so that you can switch between the Character and Mech inventory.

  • Updated stat calculations for mech suit equipment for Energy, Stamina and passive regenerations. Update stamina and energy consumption for dashing or using skills and special attacks.

  • Updated all Mech stat calculations. Added new Stats to character UI Screen. Updated logic for updating character stat screen.

  • Added logic for switching inventory from Hero to Mech in UI.

  • Added Mech and Base Body UI Switch for stats, items and paperdoll screen.

  • Updated Mech and Body locomotion animation speed. Fixed issue with paperdoll weapon clear when nothing is equipped. Added slight screen rotation for main camera depending on the cursor position.

  • Added Started Mech Equipment logic and new items to Data Table. Added logic for weapon refresh at the start of the game. Added Test Mech Armor part. Removed unused skeletal meshes for unused characters from items.

  • Updated Paperdoll animations. Added new Images and icons for Mech Inventory UI assets.

  • Added character switch inventory UI assets. Added base logic for capturing character portrait.

  • Added new UI assets and UI effects for switching UI from Hero to Mech.

  • Added corrupted item rarity to item generation logic. Updated Switch Inventory UI Effects.

  • Prepared base for separate Mech attachment skills.

  • Added logic for separate Mech skills from attachments and Combat UI for skills switch. Thank you for reading this Dev Update, and I will see you in the next one :)

    Wojtek Michael Wisniewski

Source

Steam News / 4 May 2026

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