Full notes
Full Temple of Eternal Suffering update
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What changed
- UI and audio
- Balance
- Gameplay
Temple of Eternal Suffering changes
Hi, this week I have updated the Stat calculation logic to calculate Mech stats separately from the character, so basically the Mech works almost like a separate character, with his own stats, skills and equipment. I've also updated the Inventory UI so that you can switch between the Character and Mech inventory.
Updated stat calculations for mech suit equipment for Energy, Stamina and passive regenerations. Update stamina and energy consumption for dashing or using skills and special attacks.
Updated all Mech stat calculations. Added new Stats to character UI Screen. Updated logic for updating character stat screen.
Added logic for switching inventory from Hero to Mech in UI.
Added Mech and Base Body UI Switch for stats, items and paperdoll screen.
Updated Mech and Body locomotion animation speed. Fixed issue with paperdoll weapon clear when nothing is equipped. Added slight screen rotation for main camera depending on the cursor position.
Added Started Mech Equipment logic and new items to Data Table. Added logic for weapon refresh at the start of the game. Added Test Mech Armor part. Removed unused skeletal meshes for unused characters from items.
Updated Paperdoll animations. Added new Images and icons for Mech Inventory UI assets.
Added character switch inventory UI assets. Added base logic for capturing character portrait.
Added new UI assets and UI effects for switching UI from Hero to Mech.
Added corrupted item rarity to item generation logic. Updated Switch Inventory UI Effects.
Prepared base for separate Mech attachment skills.
Added logic for separate Mech skills from attachments and Combat UI for skills switch. Thank you for reading this Dev Update, and I will see you in the next one :)
Wojtek Michael Wisniewski
Source
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