Full notes
Full Temple of Eternal Suffering update
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What changed
- Balance
- Gameplay
- Maps
- UI and audio
Temple of Eternal Suffering changes
Hi, over the past week I've been adding a new huge mechanic in to the game! Now you will be able to equip your own Mech Suit! It will basically work as a secondary character with his own stats and mech parts that will be interchangeable. Mech suit stats will influence your characters own stats. Also being in the mech, it changes the character movement slightly, so you feel that you are piloting it. Additionaly I have updated the visuals and added an animated UI screen when entering the Mech Suit. I have also change the dash resource logic. Previously it was based on a charge and cooldown logic, and now it's Stamina based, this adds the possibility for a super mobile build if someone wants to go for something like that.
Created Base for a characters Mech Suit. Added New Mech Suit animations.
Added new Mech Suit animations. Set up suit animation transitions. Added new look at logic when in Mech Suit.
Added base for entering a parked Mech Suit.
Added new Mech Suit Equip animations. Updating base for mech equip.
Added new Mech suit animations. Updated Equip Mech Suit logic.
Added more Mech Suit enter and eject logic. Added new Mech Suit Animation.
Added summon mech logic. Added new summon mech animations.
Added Mech Suit Standby animations. Added protection from damage during equip stage. Updated Mech suit rotation behavior.
Added damage on impact logic for mech suit summon. Added new VFX for Mech suit. Updated Mech Suit Equip and Summon logic.
Added and implemented new mech suit audio
Updated Mech sounds.
Changed dash logic for Mech Suit. Added new stat (Stamina). Implementing new stat.
Added Stamina stat to all UI screens and item generation.
Added new Combat Screen UI assets. Updated Combat UI.
Implemented Continuous stamina use while gliding in mech suit. Added Mech suit overheat logic. Added basic overheat indicator to combat UI. Changed Dash logic to be Stamina based.
Added Mech Shields logic (Mech health) and shield regen. Added logic for ejecting player when shields are depleted. Updated interact message appear logic near Mech suit. Added camera distance transition when switching in and out of Mech suit.
Added new Mech UI Assets. Created Mech Equip UI Animation. Updated Liquid health shader.
Updated Mech UI. Added new UI Assets.
Updated UI panel location Thank you for reading this Dev Update, and I will see you in the next one :)
Michael
Source
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