Update history
Latest Run For Cover updates
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- Run For Cover
Update #44 - Let's Get Physical
Update #44 introduces a new area, new equipment skins and ragdoll physics to the game! The new ragdoll effects make weapons and explosions feel more impactful. Killing an enemy or setting off explosions will now enable…
Announcement10 changesGameplay - Run For Cover
Update #43 - Show Me What You Got
Update #43 makes your equipment visible in the menu screen, improves game animations, improves the UI and adds a modified pistol to the game! Let's take a look! Your collected weapons and armor are now visible in the ma…
Announcement3 changesUI/audioBalance - Run For Cover
Update #42 - Ain't That Pretty
Update #42 introduces a lot of visual polishing to the map generator and to the turn-by-turn experience. The color grading of the forest, beach and camp area was reworked and the placement of objects and obstacles on th…
Announcement8 changesMapsUI/audio - Run For Cover
Update #41 - Mission Completed
It has been almost 2 years since we released the first version of Run For Cover on Steam. The game received over 23 updates packed with exciting new content since then. We are proud to announce that we added new enemies…
Event167 changesFixGameplay - Run For Cover
Update #40 - Molotov Cocktails
This update introduces an enemy with Molotov Cocktails to the game and fixes some minor issues. The full list of changes: Added Molotov Cocktails that can ignite tiles for multiple turns New Enemy: Molotov Man, does not…
Announcement5 changesFixGameplay - Run For Cover
Update #39 - Hello Pablo
Update #39 introduces Pablo Escobeer to the game. The player can encounter the main antagonist at the end of the mission. He is very tough and should not be engaged carelessly! This update also addresses a lot of usabil…
Announcement13 changesFixMaps - Run For Cover
Update #38 - The End
Update #38 introduces the last area of the first mission that is filled with new gameplay elements. The vehicular assault enables vehicles to join the fight at any time. 'The Mansion' consists of an outer premise, inner…
Store3 changesFixGameplay - Run For Cover
Update #37 - Improved Interaction
Update #37 features an improved interaction system and introduces customizable unit names. The new interaction system allows you to use a computer or open a chest directly without selecting the interaction ability first…
Announcement3 changesGameplay - Run For Cover
Update #36 - Shooting Animations and Customization 2.0
Update #36 introduces new shooting animations, sounds and projectiles for pistols, rifles and shotguns. I hope you enjoy the new look and feel! The update also introduces the extended customization menu that enables you…
Event18 changesFixGameplay - Run For Cover
Update #35 - Computer Terminals and Experience Bar
Update #35 polishes multiple aspects of the game. A computer terminal was added to the city area. Additional enemies will spawn if you try to access it. You can finish the hack after defending the terminal. Rigged explo…
Announcement2 changesFixGameplay - Run For Cover
Update #34 - Challenges and Loot UI
Update #34 introduces a challenge system to the game. After finishing the story on the first difficulty level, you can select additional challenges that make the game harder for you. If you manage to reach the extractio…
Event8 changesGameplayBalance - Run For Cover
Update #33 - Mission Map and Weapon Perks
Update #33 introduces weapon perks and the mission map to the game. The new mission map lets you progress through challenges. You get to keep your old equipment and experience points but you will face tougher enemies in…
Announcement10 changesFixMaps - Run For Cover
Update #32 - Character Screen and New Perks
Update #32 features 5 new perks and a brand new character screen that shows your character stats. A photo of your customized character is created and used as a new UI element to indicate your current selection. Enemies…
Announcement11 changesFixBalance - Run For Cover
Update #31 - Checkpoints
This update introduces 2 checkpoints to the game. A small animation in the left corner indicates that a checkpoint was triggered and that the game just stored your progress permanently. The last checkpoint is loaded whe…
Event5 changesGameplay - Run For Cover
Update #30 - Reloading!
This update introduces a reworked probability system and adds an ammunition and reloading mechanic to the game! These changes were designed to give the game a little more depth without slowing it down too much! This is…
Announcement9 changesGameplay - Run For Cover
Update #29 - Helpful Hints
This update focuses on helping new players to understand the basics of the game. I added a couple of helpful hints to better explain how some of the mechanics in the game work. These additional highlights and hints can…
Announcement11 changesBalanceGameplay






