Full notes
Full Run For Cover update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Maps
Update #44 introduces a new area, new equipment skins and ragdoll physics to the game!
The new ragdoll effects make weapons and explosions feel more impactful. Killing an enemy or setting off explosions will now enable physics simulation that will dynamically push enemies around. Shotguns just got a lot more fun!
The new construction site makes full use of the newly implemented verticality. The path leads your team deep down into the center of a giant pit. This new area features a lot of new assets and adds a new enemy type to the game! You will find the construction site right after entering the city! Make sure to restart your current run to prevent any problems!
Multiple new equipment skins have been added to the game. These new equipment skins can be found in the later part of the game and enable your team to look even more unique!
The Full List:
introduced ragdoll effects to the game
improved vertical terrain support
updated shooting animations to support verticality
new construction site area with new assets
new construction worker enemy
more weapon and equipment skins
Source
Changelog.gg summarizes and formats this update. How we read updates.
