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Steam News1 April 20215y ago

Update #42 - Ain't That Pretty

Update #42 introduces a lot of visual polishing to the map generator and to the turn-by-turn experience.

Full notes

Full Run For Cover update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions2 changes0 removals
  • Maps
  • UI and audio
  • Gameplay
addedUpdate #42 introduces a lot of visual polishing to the map generator and to the turn-by-turn experience. The color grading of the forest, beach and camp area was reworked and the placement of objects and obstacles on the map was vastly improved. Check out the new look of the camp area:
addedUnits that are knocked out and in critical condition show this new UI element:
addedadded more details to the city areas
changedimproved support for different terrain heights
addedadded particle effects to the level up and to the Guard, Assault and Harden ability
addedadded final graphics for showdown cutscene

Run For Cover changes

addedUpdate #42 introduces a lot of visual polishing to the map generator and to the turn-by-turn experience. The color grading of the forest, beach and camp area was reworked and the placement of objects and obstacles on the map was vastly improved. Check out the new look of the camp area:
addedUnits that are knocked out and in critical condition show this new UI element:
addedadded more details to the city areas
changedimproved support for different terrain heights
addedadded particle effects to the level up and to the Guard, Assault and Harden ability

Update #42 introduces a lot of visual polishing to the map generator and to the turn-by-turn experience. The color grading of the forest, beach and camp area was reworked and the placement of objects and obstacles on the map was vastly improved. Check out the new look of the camp area:

Some abilities received a neat little particle effect!

Units that are knocked out and in critical condition show this new UI element:

The Full List

  • added more details to the city areas

  • improved support for different terrain heights

  • added particle effects to the level up and to the Guard, Assault and Harden ability

  • added final graphics for showdown cutscene

  • massively improved color grading

  • added animation for critical condition

  • the 2nd tank section is a bit longer

Source

Steam News / 1 April 2021

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