Full notes
Full Run For Cover update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Gameplay
Run For Cover changes
Update #42 introduces a lot of visual polishing to the map generator and to the turn-by-turn experience. The color grading of the forest, beach and camp area was reworked and the placement of objects and obstacles on the map was vastly improved. Check out the new look of the camp area:
Some abilities received a neat little particle effect!
Units that are knocked out and in critical condition show this new UI element:
The Full List
added more details to the city areas
improved support for different terrain heights
added particle effects to the level up and to the Guard, Assault and Harden ability
added final graphics for showdown cutscene
massively improved color grading
added animation for critical condition
the 2nd tank section is a bit longer
Source
Changelog.gg summarizes and formats this update. How we read updates.
