Update #34 introduces a challenge system to the game. After finishing the story on the first difficulty level, you can select additional challenges that make the game harder for you.
Full notes
Full Run For Cover update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes8 additions1 change0 removals
Events
Gameplay
Maps
Balance
addedUpdate #34 introduces a challenge system to the game. After finishing the story on the first difficulty level, you can select additional challenges that make the game harder for you. If you manage to reach the extraction point and finish the level, the challenge will reward you with a permanent stat boost for your team. This enables you to move on to the next difficulty level where improved loot and tougher enemies wait for you. The equipment of your team and its unlocked perks can be inspected in the new team screen.
addedAdditionally, the recent introduction of the weapon perk system made it necessary to properly display differences between weapons. A loot screen was added that enables the player to reject a found weapon when interacting with a supply chest.
addedadded a team screen that becomes available after finishing the story
addedadded a challenge system with 4 challenges for the first stage
addednew challange: start without medikits to earn a perk that increases healing
addednew challenge: start without grenades to earn a perk that increases grenade damage
Run For Cover changes
addedUpdate #34 introduces a challenge system to the game. After finishing the story on the first difficulty level, you can select additional challenges that make the game harder for you. If you manage to reach the extraction point and finish the level, the challenge will reward you with a permanent stat boost for your team. This enables you to move on to the next difficulty level where improved loot and tougher enemies wait for you. The equipment of your team and its unlocked perks can be inspected in the new team screen.
addedAdditionally, the recent introduction of the weapon perk system made it necessary to properly display differences between weapons. A loot screen was added that enables the player to reject a found weapon when interacting with a supply chest.
addedadded a team screen that becomes available after finishing the story
addedadded a challenge system with 4 challenges for the first stage
addednew challange: start without medikits to earn a perk that increases healing
Update #34 introduces a challenge system to the game. After finishing the story on the first difficulty level, you can select additional challenges that make the game harder for you. If you manage to reach the extraction point and finish the level, the challenge will reward you with a permanent stat boost for your team. This enables you to move on to the next difficulty level where improved loot and tougher enemies wait for you. The equipment of your team and its unlocked perks can be inspected in the new team screen.
Additionally, the recent introduction of the weapon perk system made it necessary to properly display differences between weapons. A loot screen was added that enables the player to reject a found weapon when interacting with a supply chest.
The full list:
every level uses checkpoints now
added a team screen that becomes available after finishing the story
added a challenge system with 4 challenges for the first stage
new challange: start without medikits to earn a perk that increases healing
new challenge: start without grenades to earn a perk that increases grenade damage
Adjustednew challengestart with increased enemy health to earn a perk that increases health
new challenge: start without checkpoints to earn a perk that increases health
tweaked the look of the character sheet
interacting with a supply chest opens up a loot dialogue