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Steam News4 October 20196y ago

Update #34 - Challenges and Loot UI

Update #34 introduces a challenge system to the game. After finishing the story on the first difficulty level, you can select additional challenges that make the game harder for you.

Full notes

Full Run For Cover update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions1 change0 removals
  • Events
  • Gameplay
  • Maps
  • Balance
addedUpdate #34 introduces a challenge system to the game. After finishing the story on the first difficulty level, you can select additional challenges that make the game harder for you. If you manage to reach the extraction point and finish the level, the challenge will reward you with a permanent stat boost for your team. This enables you to move on to the next difficulty level where improved loot and tougher enemies wait for you. The equipment of your team and its unlocked perks can be inspected in the new team screen.
addedAdditionally, the recent introduction of the weapon perk system made it necessary to properly display differences between weapons. A loot screen was added that enables the player to reject a found weapon when interacting with a supply chest.
addedadded a team screen that becomes available after finishing the story
addedadded a challenge system with 4 challenges for the first stage
addednew challange: start without medikits to earn a perk that increases healing
addednew challenge: start without grenades to earn a perk that increases grenade damage

Run For Cover changes

addedUpdate #34 introduces a challenge system to the game. After finishing the story on the first difficulty level, you can select additional challenges that make the game harder for you. If you manage to reach the extraction point and finish the level, the challenge will reward you with a permanent stat boost for your team. This enables you to move on to the next difficulty level where improved loot and tougher enemies wait for you. The equipment of your team and its unlocked perks can be inspected in the new team screen.
addedAdditionally, the recent introduction of the weapon perk system made it necessary to properly display differences between weapons. A loot screen was added that enables the player to reject a found weapon when interacting with a supply chest.
addedadded a team screen that becomes available after finishing the story
addedadded a challenge system with 4 challenges for the first stage
addednew challange: start without medikits to earn a perk that increases healing

Update #34 introduces a challenge system to the game. After finishing the story on the first difficulty level, you can select additional challenges that make the game harder for you. If you manage to reach the extraction point and finish the level, the challenge will reward you with a permanent stat boost for your team. This enables you to move on to the next difficulty level where improved loot and tougher enemies wait for you. The equipment of your team and its unlocked perks can be inspected in the new team screen.

Additionally, the recent introduction of the weapon perk system made it necessary to properly display differences between weapons. A loot screen was added that enables the player to reject a found weapon when interacting with a supply chest.

The full list:

  • every level uses checkpoints now

  • added a team screen that becomes available after finishing the story

  • added a challenge system with 4 challenges for the first stage

  • new challange: start without medikits to earn a perk that increases healing

  • new challenge: start without grenades to earn a perk that increases grenade damage

  • new challengestart with increased enemy health to earn a perk that increases health
  • new challenge: start without checkpoints to earn a perk that increases health

  • tweaked the look of the character sheet

  • interacting with a supply chest opens up a loot dialogue

Source

Steam News / 4 October 2019

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