This update focuses on helping new players to understand the basics of the game. I added a couple of helpful hints to better explain how some of the mechanics in the game work.
Full notes
Full Run For Cover update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes7 additions4 changes0 removals
UI and audio
Gameplay
addedThis update focuses on helping new players to understand the basics of the game. I added a couple of helpful hints to better explain how some of the mechanics in the game work. These additional highlights and hints can be deactivated in the options menu. Additionally, I reworked the animation system to prevent glitches that occur when units receive multiple commands at once or when the AI deals a lot of damage to the player. The 'Destroy the Supply Truck' quest received an update and should be a little more interesting now. Attacking the truck will set off an alarm that spawns additional enemies. Unfortunately, this quest still does not offer any rewards besides experience points for your units. I hope to address that in an upcoming update. Fun Stuff.
changedreworked animation system to prevent glitches
changedreworked spawn system to support random spawn point selection
changeddeactivated ability selection during movement to prevent glitches
changedreworked the 'Destroy the Supply Truck' quest
addedadded tutorial hint: show explosion range of barrels
Run For Cover changes
addedThis update focuses on helping new players to understand the basics of the game. I added a couple of helpful hints to better explain how some of the mechanics in the game work. These additional highlights and hints can be deactivated in the options menu. Additionally, I reworked the animation system to prevent glitches that occur when units receive multiple commands at once or when the AI deals a lot of damage to the player. The 'Destroy the Supply Truck' quest received an update and should be a little more interesting now. Attacking the truck will set off an alarm that spawns additional enemies. Unfortunately, this quest still does not offer any rewards besides experience points for your units. I hope to address that in an upcoming update. Fun Stuff.
changedreworked animation system to prevent glitches
changedreworked spawn system to support random spawn point selection
changeddeactivated ability selection during movement to prevent glitches
changedreworked the 'Destroy the Supply Truck' quest
This update focuses on helping new players to understand the basics of the game. I added a couple of helpful hints to better explain how some of the mechanics in the game work. These additional highlights and hints can be deactivated in the options menu. Additionally, I reworked the animation system to prevent glitches that occur when units receive multiple commands at once or when the AI deals a lot of damage to the player. The 'Destroy the Supply Truck' quest received an update and should be a little more interesting now. Attacking the truck will set off an alarm that spawns additional enemies. Unfortunately, this quest still does not offer any rewards besides experience points for your units. I hope to address that in an upcoming update. Fun Stuff.
reworked animation system to prevent glitches
reworked spawn system to support random spawn point selection
deactivated ability selection during movement to prevent glitches
reworked the 'Destroy the Supply Truck' quest
added tutorial hint: show explosion range of barrels
added tutorial hint: show heal range of units
added tutorial hint: show interaction range of objects
added 'Out of Range' message if targeted unit is out of range