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Steam News3 July 20197y ago

Update #28 - Weapon Abilities

This update is a little smaller and earlier in the week than usual but I wanted to make sure to fix a couple of issues that bugged me personally!

Full notes

Full Run For Cover update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions2 changes0 removals
  • UI and audio
  • Balance
  • Gameplay
  • Fixes
addedThis update is a little smaller and earlier in the week than usual but I wanted to make sure to fix a couple of issues that bugged me personally! I made the 'Guard' and 'Assault' abilities weapon specific to give the Shotgun and the Assault Rifle a very distinctive feel. I added some 'death sounds' to the enemies, it's now at least 2.5 times more fun to crush them with a tank. The full list of changes:
changedThe Guard ability received an increased chance to hit units in cover
addedAdded an ability cooldown system that recharges with kills
addedAdded an 'Assault' ability, that temporarily increases movement range
fixedFixed a shadow issue in the office area
addedAdded death sounds to killed enemy units

Run For Cover changes

addedThis update is a little smaller and earlier in the week than usual but I wanted to make sure to fix a couple of issues that bugged me personally! I made the 'Guard' and 'Assault' abilities weapon specific to give the Shotgun and the Assault Rifle a very distinctive feel. I added some 'death sounds' to the enemies, it's now at least 2.5 times more fun to crush them with a tank. The full list of changes:
changedThe Guard ability received an increased chance to hit units in cover
addedAdded an ability cooldown system that recharges with kills
addedAdded an 'Assault' ability, that temporarily increases movement range
fixedFixed a shadow issue in the office area

This update is a little smaller and earlier in the week than usual but I wanted to make sure to fix a couple of issues that bugged me personally! I made the 'Guard' and 'Assault' abilities weapon specific to give the Shotgun and the Assault Rifle a very distinctive feel. I added some 'death sounds' to the enemies, it's now at least 2.5 times more fun to crush them with a tank. The full list of changes:

  • The Guard ability received an increased chance to hit units in cover

  • The Guard ability is shotgun specific now

  • Added an ability cooldown system that recharges with kills

  • Added an 'Assault' ability, that temporarily increases movement range

  • Fixed a shadow issue in the office area

  • AP display of Rebels was hidden

  • Added death sounds to killed enemy units

  • Added a sound when opening a chest

  • Improved unit selection management

What should be included in the next update or have you noticed a bug? Please let me know! Feel free to drop a review if you enjoy playing the game so far!

Source

Steam News / 3 July 2019

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