Full notes
Full Run For Cover update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Fixes
Run For Cover changes
This update is a little smaller and earlier in the week than usual but I wanted to make sure to fix a couple of issues that bugged me personally! I made the 'Guard' and 'Assault' abilities weapon specific to give the Shotgun and the Assault Rifle a very distinctive feel. I added some 'death sounds' to the enemies, it's now at least 2.5 times more fun to crush them with a tank. The full list of changes:
The Guard ability received an increased chance to hit units in cover
The Guard ability is shotgun specific now
Added an ability cooldown system that recharges with kills
Added an 'Assault' ability, that temporarily increases movement range
Fixed a shadow issue in the office area
AP display of Rebels was hidden
Added death sounds to killed enemy units
Added a sound when opening a chest
Improved unit selection management
What should be included in the next update or have you noticed a bug? Please let me know! Feel free to drop a review if you enjoy playing the game so far!
Source
Changelog.gg summarizes and formats this update. How we read updates.
