Full notes
Full Run For Cover update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Balance
- Fixes
Run For Cover changes
Update #39 introduces Pablo Escobeer to the game. The player can encounter the main antagonist at the end of the mission. He is very tough and should not be engaged carelessly!
This update also addresses a lot of usability issues - there should be no more shooting through walls. The level cap was raised and two additional abilities were introduced to the game. A nasty map generation bug was fixed that occasionally created non traversable map chunk in the beach area. The tank received a selection image and even displays the current units in the tank:
Parts of this update have been already made available earlier this week as a Hotfix.
The Full List of Changes:
Added Pablo to the Game
Added a helicopter flying over the map
Added selection UI for the tank sections
Raised level cap to level 7
New Ability: +1 Shotgun Damage
New Ability: +1 Assault Rifle Damage
Added message when player tries to select a unit without AP
Improved tile selection for tiles covered by unit in critical state
Improved unit selection for units close to walls
Fixed tile visibility issues around walls and tanks
Fixed music not playing on initial game start
Fixed blocking issues on the beach
We are also making good progress with the next cutscene. I hope to include it in the game soon!
Source
Changelog.gg summarizes and formats this update. How we read updates.
