Full notes
Full Run For Cover update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Events
- Gameplay
This update introduces 2 checkpoints to the game. A small animation in the left corner indicates that a checkpoint was triggered and that the game just stored your progress permanently. The last checkpoint is loaded when restarting the game or by clicking 'Continue' in the main menu. You can still play without checkpoints by clicking on the 'Challenge' button in the mission selection. The challenge mode is slightly harder than the story mode now. The full list of changes:
the progress is now stored in story mode via 2 checkpoints
the challenge mode is slightly harder now
character customization is now stored
added spawn animations to the units of the player
added a slider to speed up animations
added more ammunition to the rifle and pistol
shortened some animations
the reload icon is highlighted when the unit is out of ammunition
Source
Changelog.gg summarizes and formats this update. How we read updates.
