Update history
Latest Mindustry updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Mindustry
v8 Build 158
Fixed save corruption caused by large build queues Fixed use of `@queries` world logic variable causing save corruption Fixed message block content limits being inconsistently enforced (now always 400) Fixed patched mes…
Security27 changesFixServer - Mindustry
Mindustry v8 Released
After a long wait, v8 has finally been released. For those coming from v7, here's a rundown of the major changes. Serpulo Campaign The entire Serpulo campaign has been overhauled; most maps have been completely reworked…
Patch notes44 changesFixMaps - Mindustry
Build 157 (Beta)
If all goes well, this will be the final version before v8 leaves beta. After build 157 is deployed, I will wait a few days to fix any major bugs present, then release 157.1 as a "full" non-beta version. Changed desktop…
Announcement11 changesFixCompatibility - Mindustry
Build 156 (Beta)
Fixed schematics having a blank thumbnail when uploaded to Steam Workshop Fixed wait time not saving in processors Fixed many various data patcher bugs Fixed a server memory usage exploit Fixed Japanese font not display…
Security25 changesFixWorkshop - Mindustry
Build 155 (Beta)
Updated bundled Java version to Java 25 Upgraded backend from SDL2 to SDL3 - this may cause new issues, report them if you see any Added support for dragging save or map files into the game window Made key names in the…
Patch notes47 changesFixGameplay - Mindustry
Build 154 (Beta) - Major Audio Rework
This release includes a complete sound rework for most units and blocks, with a focus on Serpulo content. The audio engine has also been improved to handle more simultaneous sounds without cutting off playback. This rel…
Store26 changes1 numericFix - Mindustry
Build 153 (Beta)
The highlight of this release is a new system for patching stats of content on servers and maps. This system will allow players to customize health, requirements, recipes, weapons, bullets, etc. individually. This is no…
Announcement11 changesFixServer - Mindustry
Build 152 (Beta)
Fixed bound unit not saving in logic blocks Made water extractor less effective on charred stone tiles Made turrets rotate-able during placement Made Mindustry use a OpenGL 2 context on Intel GPUs as a possible workarou…
Store12 changesFixGameplay - Mindustry
Build 151 (Beta)
Deprecated 32-bit Windows version (please switch to a 64-bit install!) Added 'rune' decorative tiles for use in the campaign Added 3 new environmental metal wall blocks and 1 new metal floor block Added support for sele…
Store16 changesFixCompatibility - Mindustry
Build 150.1 (Beta)
Changed planet launch UI visuals slightly to indicate origin sector more clearly Added a hint for un-researched unit upgrades Added previews of incoming links for Erekir bridges Made enemy spawn positions update when ed…
Announcement8 changes1 numericFix - Mindustry
Build 150 (Beta)
The highlight of this build is the re-structuring of Serpulo sectors to align with their position in the tech tree. Instead of jumping to random positions all over the planet, you will be gradually expanding your territ…
Store31 changesFixMaps - Mindustry
Build 149 (Beta)
Fixed various errors related to pathfinding Fixed a map editor crash Fixed naval units in waves ignoring walls when pathfinding Fixed RTS AI building up units infinitely in many cases Fixed campaign not saving wave stat…
Store14 changesFixMaps - Mindustry
Build 148 (Beta)
Fixed info button in tech tree not being clickable Fixed stats for Scathe not displaying correctly Fixed liquid transportation blocks being too explosive when full Fixed moving a build plan always moving it to the front…
Announcement9 changesFixGameplay - Mindustry
Build 147.1 (Beta)
Added tooltips for additional information about difficulty modifiers Added experimental rule for RTS AI in Serpulo (likely to be buggy) Added logging for OpenGL errors Reduced research cost for various T1 unit factories…
Announcement10 changesFixGameplay - Mindustry
Build 147: v8 Beta Release
This is a beta release of v8. It does not contain any new Neoplasm faction content - that will be included in a future beta release. With over a year since last release, this version has a massive amount of changes. Her…
Patch notes18 changesCompatibilityMaps - Mindustry
Build 146
Fixed a variety of issues with unit & block cost multiplier rules Fixed many various crashes Fixed various achievements not triggering Fixed pathfinding not being able to path through solid enemy blocks Fixed naval unit…
Announcement25 changesFixMaps


